private void Update() { if (m_CurrentState == GameState.PUT_CHARACTER) { if (Input.GetMouseButtonDown(0)) { if (m_BoardManager.AddCharacterToRaw(test)) { m_CurrentState = GameState.WAIT; } } } }
private void Update() { if (m_CurrentState == GameState.PUT_CHARACTER) { if (Input.GetMouseButtonDown(0)) { if (m_BoardManager.AddCharacterToRaw(test)) { m_CurrentState = GameState.WAIT; } } } }