Example #1
0
 public void BumpHiddenBlockTransition()
 {
     if (Bumping)
     {
         return;
     }
     BlockState.NewTransition(this);
     Sprite.Display = true;
     BlockState.BumpTransition(this);
     Bumping = true;
 }
Example #2
0
 public override void Update(GameTime gameTime)
 {
     Sprite.Update(gameTime);
     if (Location.Y <= OriginalLocation.Y - 30 && BlockState is BumpQuestionBlockState)
     {
         Sprite.Velocity *= new Vector2(1, -1);
         if (Sprite.CurrentLocation.Y < OriginalLocation.Y - 30)
         {
             Sprite.CurrentLocation = new Vector2(Sprite.CurrentLocation.X, OriginalLocation.Y - 30);
         }
     }
     else if (Location.Y >= OriginalLocation.Y && BlockState is BumpQuestionBlockState)
     {
         Sprite.Velocity *= new Vector2(1, Constants.ZERO);
         if (Sprite.CurrentLocation.Y > OriginalLocation.Y)
         {
             Sprite.CurrentLocation = new Vector2(Sprite.CurrentLocation.X, OriginalLocation.Y);
         }
         BlockState.NewTransition(this);
     }
 }