public void NormalizeColorsAndRoundAvx2(int seed) { if (this.SkipOnNonAvx2Runner()) { return; } Block8x8F source = CreateRandomFloatBlock(-200, 200, seed); Block8x8F expected = source; expected.NormalizeColorsInplace(255); expected.RoundInplace(); Block8x8F actual = source; actual.NormalizeColorsAndRoundInplaceAvx2(255); this.Output.WriteLine(expected.ToString()); this.Output.WriteLine(actual.ToString()); this.CompareBlocks(expected, actual, 0); }