using (var stream = new MemoryStream()) { using (var writer = new BlittableJsonTextWriter(new StreamWriter(stream))) { // write some data to the stream writer.WriteStartObject(); writer.WritePropertyName("name"); writer.WriteValue("John"); writer.WritePropertyName("age"); writer.WriteValue(30); writer.WriteEndObject(); // flush the data to the output stream writer.Flush(); } // do something with the stream data }
using (var stream = new NetworkStream(socket)) { using (var writer = new BlittableJsonTextWriter(new StreamWriter(stream))) { // write some data to the network stream writer.WriteStartObject(); writer.WritePropertyName("message"); writer.WriteValue("Hello, World!"); writer.WriteEndObject(); // flush the data to the network socket writer.Flush(); } }In this example, we create a NetworkStream and a BlittableJsonTextWriter that writes to the stream. We write some JSON data to the writer and then call the Flush method to make sure that the data is sent over the network socket. Overall, the BlittableJsonTextWriter Flush method is a useful tool for ensuring that your JSON data is written to a stream as soon as possible.