public static string ReadCString(uint offset, BlamLib.IO.EndianReader io) { if (offset == 0) return string.Empty; uint pos = io.PositionUnsigned; io.Seek(offset); byte btchar = 0; var cstring = new System.Text.StringBuilder(); do { btchar = io.ReadByte(); if (btchar != 0) cstring.Append((char)btchar); } while (btchar != 0); io.Seek(pos); return cstring.ToString(); }
public void Read(BlamLib.IO.EndianReader s) { ActiveCamo = s.ReadByte(); Waypoint = s.ReadByte(); Aura = s.ReadByte(); ForcedChangeColor = s.ReadByte(); }
public void Read(BlamLib.IO.EndianReader s) { MovementSpeed = s.ReadByte(); Gravity = s.ReadByte(); VehicleUsage = s.ReadByte(); s.Seek(1, System.IO.SeekOrigin.Current); }
public void Read(BlamLib.IO.EndianReader s) { Value = s.ReadByte(); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Flags = s.ReadByte(); EditMode = s.ReadByte(); RespawnTime = s.ReadInt16(); EditorTraits.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Flags = s.ReadByte(); HomeFlagWaypoint = s.ReadByte(); GameType = s.ReadByte(); Respawn = s.ReadByte(); TouchReturnTime = s.ReadInt16(); SuddenDeathTime = s.ReadInt16(); ScoreToWin = s.ReadInt16(); FlagResetTime = s.ReadInt16(); CarrierTraits.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Flags = s.ReadUInt32(); ScoreToWin = s.ReadInt16(); CarryingPoints = s.ReadInt16(); KillPoints = s.ReadByte(); BallKillPoints = s.ReadByte(); CarrierKillPoints = s.ReadByte(); BallCount = s.ReadByte(); BallSpawnDelay = s.ReadInt16(); BallInactiveRespawnDelay = s.ReadInt16(); CarrierTraits.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); SizeOfFile = s.ReadUInt32(); Authentication = (AuthenticationType)s.ReadByte(); }
public void Read(BlamLib.IO.EndianReader s) { Valid = s.ReadBool(); PrimaryColor = s.ReadByte(); SecondaryColor = s.ReadByte(); TertiaryColor = s.ReadByte(); PlayerModelChoice = s.ReadByte(); ForegroundEmblem = s.ReadByte(); BackgroundEmblem = s.ReadByte(); EmblemFlags = s.ReadByte(); EmblemPrimaryColor = s.ReadByte(); EmblemSecondaryColor = s.ReadByte(); EmblemBackgroundColor = s.ReadByte(); ModelChoices[0] = s.ReadBytes(4); ModelChoices[1] = s.ReadBytes(4); ServiceTag = s.ReadUnicodeString(4); s.Seek(sizeof(ushort), System.IO.SeekOrigin.Current); // alignment }
public void Read(BlamLib.IO.EndianReader s) { ObjectFlags = s.ReadUInt32(); Unknown004 = s.ReadUInt32(); Unknown008 = s.ReadUInt32(); BudgetIndex = s.ReadInt32(); X = s.ReadSingle(); Y = s.ReadSingle(); Z = s.ReadSingle(); Yaw = s.ReadSingle(); Pitch = s.ReadSingle(); Roll = s.ReadSingle(); I = s.ReadSingle(); J = s.ReadSingle(); K = s.ReadSingle(); Unknown034 = s.ReadUInt32(); Unknown038 = s.ReadUInt32(); GameEngineFlags = s.ReadUInt16(); Flags = s.ReadByte(); TeamAffiliation = s.ReadByte(); SharedStorage = s.ReadByte(); SpawnTime = s.ReadByte(); CachedObjectType = s.ReadByte(); ShapeType = s.ReadByte(); ShapeBoundaryWidthRadius = s.ReadSingle(); ShapeBoundaryBoxLength = s.ReadSingle(); ShapeBoundaryPositiveHeight = s.ReadSingle(); ShapeBoundaryNegativeHeight = s.ReadSingle(); }
public void Read(BlamLib.IO.EndianReader s) { TagIndex.Read(s); RuntimeMin = s.ReadByte(); RuntimeMax = s.ReadByte(); PlacedCount = s.ReadByte(); MaxCount = s.ReadByte(); TotalCost = s.ReadSingle(); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Flags = s.ReadByte(); SafeHavens = s.ReadByte(); NextZombie = s.ReadByte(); InitialZombieCount = s.ReadByte(); SafeHavenMovementTime = s.ReadInt16(); ZombieKillPoints = s.ReadByte(); InfectionPoints = s.ReadByte(); SafeHavenArrivalPoints = s.ReadByte(); SuicidePoints = s.ReadByte(); BetrayalPoints = s.ReadByte(); LastManBonusPoints = s.ReadByte(); ZombieTraits.Read(s); AlphaTraits.Read(s); LastManTraits.Read(s); SafeHavenTraits.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); ScoreToWinRound = s.ReadInt16(); s.Seek(2, System.IO.SeekOrigin.Current); InitialJuggernaut = s.ReadByte(); NextJuggernaut = s.ReadByte(); Flags = s.ReadByte(); ZoneMovement = s.ReadByte(); ZoneOrder = s.ReadByte(); KillPoints = s.ReadByte(); JuggernautKillPoints = s.ReadByte(); KillAsJuggernautPoints = s.ReadByte(); DestinationArrivalPoints = s.ReadByte(); SuicidePoints = s.ReadByte(); BetrayalPoints = s.ReadByte(); JuggernautDelay = s.ReadByte(); JuggernautTraits.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { X = s.ReadByte(); Y = s.ReadByte(); Z = s.ReadByte(); }
public void Read(BlamLib.IO.EndianReader s) { Flags = s.ReadByte(); RoundTimeLimitMinutes = s.ReadByte(); RoundLimit = s.ReadByte(); EarlyVictoryWinCount = s.ReadByte(); }
public void Read(BlamLib.IO.EndianReader s) { Name = s.ReadUnicodeString(10); Appearance.Read(s); Unknown040 = s.ReadUInt64(); Unknown048 = s.ReadBool(); Unknown049 = s.ReadBool(); Unknown04A = s.ReadBool(); LastTeam = s.ReadByte(); Unknown04C = s.ReadBool(); Unknown04D = s.ReadBool(); HopperAccessFlags = s.ReadByte(); Unknown04F = s.ReadBool(); Unknown050 = s.ReadBool(); Unknown051 = s.ReadBool(); Unknown052 = s.ReadBool(); CampaignHighestDifficulty = s.ReadByte(); Unknown054 = s.ReadInt32(); GamerRegion = s.ReadInt32(); GamerZone = s.ReadInt32(); CheatFlags = s.ReadUInt32(); BanFlags = s.ReadUInt32(); RepeatedPlayCoefficient = s.ReadInt32(); Unknown06C = s.ReadInt32() > 0; GlobalStats.Read(s); DisplayedStats.Read(s); HopperData.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { Flags = s.ReadByte(); LivesPerRound = s.ReadByte(); TeamLivesPerRound = s.ReadByte(); RespawnTime = s.ReadByte(); SuicideTime = s.ReadByte(); BetrayalTime = s.ReadByte(); RespawnGrowthTime = s.ReadByte(); PlayerTraitsDuration = s.ReadByte(); RespawnTraits.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { GameMode = s.ReadInt32(); GameSimulation = (GameSimulation)s.ReadByte(); GameNetworkType = s.ReadByte(); GameTickRate = s.ReadInt16(); GameInstance = s.ReadUInt64(); Unknown010 = s.ReadInt32(); Language = s.ReadInt32(); DeterminismVersion = s.ReadInt32(); MapId.Read(s); CachePath = s.ReadAsciiString(260); InitialZoneSetIndex = s.ReadInt16(); Unknown12A = s.ReadBool(); DumpMachineIndex = s.ReadByte(); Unknown12C = s.ReadBool(); Unknown12D = s.ReadBool(); Unknown12E = s.ReadBool(); s.Seek(1, System.IO.SeekOrigin.Current); GamePlayback = (GamePlayback)s.ReadInt16(); Unknown132 = s.ReadBool(); s.Seek(1, System.IO.SeekOrigin.Current); Unknown134 = s.ReadInt32(); Unknown138 = s.ReadInt32(); CampaignDifficulty = s.ReadInt16(); CampaignInsertionPoint = s.ReadInt16(); CampaignMetagameScoring = s.ReadInt16(); Unknown142 = s.ReadBool(); Unknown143 = s.ReadBool(); PrimarySkulls = s.ReadInt32(); SecondarySkulls = s.ReadInt32(); for (int x = 0; x < Unknown14C.Length; x++) Unknown14C[x] = s.ReadBytes(30); Unknown1C4 = s.ReadBool(); s.Seek(3 + 4, System.IO.SeekOrigin.Current); Unknown1CC = s.ReadBytes(92); EngineVariant.Read(s); s.Seek(4, System.IO.SeekOrigin.Current); MapVariant.Read(s); Game.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); ScoreToWin = s.ReadInt16(); KillPoints = s.ReadInt16(); AssistPoints = s.ReadByte(); DeathPoints = s.ReadByte(); SuicidePoints = s.ReadByte(); BetrayalPoints = s.ReadByte(); LeaderKilledPoints = s.ReadByte(); EliminationPoints = s.ReadByte(); AssassinationPoints = s.ReadByte(); HeadshotPoints = s.ReadByte(); MeleePoints = s.ReadByte(); StickyPoints = s.ReadByte(); SplatterPoints = s.ReadByte(); KillingSpreePoints = s.ReadByte(); LeaderTraits.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); MapId = s.ReadInt32(); ScenarioType = s.ReadInt32(); Names.Read(s); Descriptions.Read(s); BlfName = s.ReadAsciiString(256); FileName = s.ReadAsciiString(256); MapIndex = s.ReadInt32(); Unknown1118 = s.ReadInt32(); Unknown111C = s.ReadByte(); Unknown111D = s.ReadByte(); MaxTeams = s.ReadBytes(11); Unknown1129 = s.ReadByte(); s.Seek(2, System.IO.SeekOrigin.Current); Unknown112C = s.ReadUInt32(); foreach (CheckpointData cp in Checkpoints) cp.Read(s); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); Flags = s.ReadUInt32(); ScoreToWin = s.ReadInt16(); MovingHill = s.ReadByte(); MovingHillOrder = s.ReadByte(); InsideHillPoints = s.ReadByte(); OutsideHillPoints = s.ReadByte(); UncontestedHillBonus = s.ReadByte(); KillPoints = s.ReadByte(); HillTraits.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { DamageResistance = s.ReadByte(); ShieldRechargeRate = s.ReadByte(); Vampirism = s.ReadByte(); HeadshotImmunity = s.ReadByte(); ShieldMultiplier = s.ReadByte(); s.Seek(3, System.IO.SeekOrigin.Current); }
public override void Read(BlamLib.IO.EndianReader s) { base.Read(s); ScoreToWin = s.ReadInt16(); Flags = s.ReadUInt16(); KillPoints = s.ReadByte(); TakedownPoints = s.ReadByte(); KillAsVipPoints = s.ReadByte(); VipDeathPoints = s.ReadByte(); DestinationArrivalPoints = s.ReadByte(); SuicidePoints = s.ReadByte(); BetrayalPoints = s.ReadByte(); VipSuicidePoints = s.ReadByte(); VipSelection = s.ReadByte(); ZoneMovement = s.ReadByte(); ZoneOrder = s.ReadByte(); s.Seek(1, System.IO.SeekOrigin.Current); InfluenceRadius = s.ReadInt16(); VipTraits.Read(s); ProximityTraits.Read(s); VipTeamTraits.Read(s); }
public void Read(BlamLib.IO.EndianReader s) { InitialGrenadeCount = s.ReadByte(); InitialGrenadeType = s.ReadByte(); InitialPrimaryWeapon = s.ReadByte(); InitialSecondaryWeapon = s.ReadByte(); DamageModifier = s.ReadByte(); RechargingGrendes = s.ReadByte(); InfiniteAmmoSetting = s.ReadByte(); WeaponPickupAllowed = s.ReadByte(); }
public override void Read(BlamLib.IO.EndianReader s) { bool is_beta = false; bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3); Blam.CacheFile.ValidateHeader(s, kSizeOf); s.Seek(4); version = s.ReadInt32(); is_beta = version == 9; if (version != 9 && version != 11) throw new InvalidCacheFileException(s.FileName); fileLength = s.ReadInt32(); s.ReadInt32(); tagIndexAddress = s.ReadUInt32(); memoryBufferOffset = s.ReadInt32(); memoryBufferSize = s.ReadInt32(); sourceFile = s.ReadAsciiString(256); build = s.ReadTagString(); cacheType = (Blam.CacheType)s.ReadInt16(); if (is_beta) { s.ReadInt16(); sharedType = Cache.SharedType.Beta; ReadBeta(s); return; } else sharedType = (Cache.SharedType)s.ReadInt16(); s.ReadBool(); s.ReadBool(); // false if it belongs to a untracked build s.ReadBool(); s.ReadByte(); // appears to be an ODST-only field s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); s.ReadInt32(); #region string id table // 0x158 // old 128 byte aligned string table not used after the Delta builds of Halo 3 stringIdsCount = s.ReadInt32(); stringIdsBufferSize = s.ReadInt32(); // cstring buffer total size in bytes stringIdIndicesOffset = s.ReadInt32(); stringIdsBufferOffset = s.ReadInt32(); // cstring buffer #endregion #region filetimes? // pretty sure this is a flags field // used to tell which of the following 64bit values // are used. Damn sure this are FILETIME structures, but // hex workshop doesn't like them so I can't be for sure... needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries Filetime.dwHighDateTime = s.ReadInt32(); Filetime.dwLowDateTime = s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32(); if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32(); #endregion name = s.ReadTagString(); s.ReadInt32(); scenarioPath = s.ReadAsciiString(256); s.ReadInt32(); // minor version, normally not used #region tag names tagNamesCount = s.ReadInt32(); tagNamesBufferOffset = s.ReadInt32(); // cstring buffer tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes tagNameIndicesOffset = s.ReadInt32(); #endregion checksum = s.ReadUInt32(); // 0x2C4 s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same baseAddress = s.ReadUInt32(); // expected base address xdkVersion = s.ReadInt32(); // xdk version #region memory partitions // 0x2E8 // memory partitions memoryPartitions = new Partition[6]; memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer memoryPartitions[0].Size = s.ReadInt32(); // readonly memoryPartitions[1].BaseAddress = s.ReadUInt32(); // sound cache resource buffer memoryPartitions[1].Size = s.ReadInt32(); memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer memoryPartitions[2].Size = s.ReadInt32(); memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? memoryPartitions[3].Size = s.ReadInt32(); memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address memoryPartitions[4].Size = s.ReadInt32(); // readonly memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer memoryPartitions[5].Size = s.ReadInt32(); #endregion int count = s.ReadInt32(); s.Seek(12, System.IO.SeekOrigin.Current); // these bytes are always the same // if there is a hash in the header, this is the ONLY // place where it can be s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ??? // 0x46C cacheInterop.Read(s); cacheInterop.PostprocessForCacheRead(kSizeOf); s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3 #region blah 1 // 0x4AC // campaign has a shit load of these // but shared doesn't nor mainmenu // I compared the sc110 french and english and both have the SAME counts and element data. So // I don't think this is a hash or something. At least, if it is, it's not runtime relative so // nothing we have to worry about s.ReadInt16(); // I've only seen this be two different values (besides zero). count = s.ReadInt16(); s.ReadInt32(); // seems to always be zero CompressionGuid = new Guid(s.ReadBytes(16)); s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements // dword // long // buffer [0x14] (probably a sha1 hash) s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements #endregion #region blah 2 { // 0x27C4 // This on the other hand, sc110 french and english had MINOR differences. Those differences were in // DWORDs @ 0x4 and 0x8 // 005 - 1 // 010 - 3 // 020 - 3 // 030 - 2 // 040 - 2 // 050 - 2 // 070 - 3 // 100 - 3 // 110 - 2 // 120 - 2 // 130 - 1 // c100 - 1 // c200 - 1 // h100 - 9 // l200 - 7 // l300 - 8 // sc100 - 5 // sc110 - 5 // sc120 - 6 // sc130 - 6 // sc140 - 6 // sc150 - 6 // going to punt and just assume there is a max count of 10 of these possible // maybe related to bsp\'zones'? int blah2_sizeof = !is_odst ? 172 : 180; count = (int)(s.ReadUInt32() >> 24); // did someone forget to f*****g byte swap something? s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements } #endregion s.Seek((!is_odst ? 380 : 300) + sizeof(uint), System.IO.SeekOrigin.Current); // zero ReadPostprocessForInterop(); ReadPostprocessForBaseAddresses(s); }
public void Read(BlamLib.IO.EndianReader s) { type = (FieldType)s.ReadByte(); flags = s.ReadInt32(); }