Beispiel #1
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		public static string ReadCString(uint offset, BlamLib.IO.EndianReader io)
		{
			if (offset == 0) return string.Empty;

			uint pos = io.PositionUnsigned;

			io.Seek(offset);

			byte btchar = 0;
			var cstring = new System.Text.StringBuilder();

			do
			{
				btchar = io.ReadByte();
				if (btchar != 0)
					cstring.Append((char)btchar);

			} while (btchar != 0);

			io.Seek(pos);

			return cstring.ToString();
		}
Beispiel #2
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					public void Read(BlamLib.IO.EndianReader s)
					{
						ActiveCamo = s.ReadByte();
						Waypoint = s.ReadByte();
						Aura = s.ReadByte();
						ForcedChangeColor = s.ReadByte();
					}
Beispiel #3
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					public void Read(BlamLib.IO.EndianReader s)
					{
						MovementSpeed = s.ReadByte();
						Gravity = s.ReadByte();
						VehicleUsage = s.ReadByte();
						s.Seek(1, System.IO.SeekOrigin.Current);
					}
Beispiel #4
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			public void Read(BlamLib.IO.EndianReader s)		{ Value = s.ReadByte(); }
Beispiel #5
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					Flags = s.ReadByte();
					EditMode = s.ReadByte();
					RespawnTime = s.ReadInt16();
					EditorTraits.Read(s);
				}
Beispiel #6
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					Flags = s.ReadByte();
					HomeFlagWaypoint = s.ReadByte();
					GameType = s.ReadByte();
					Respawn = s.ReadByte();
					TouchReturnTime = s.ReadInt16();
					SuddenDeathTime = s.ReadInt16();
					ScoreToWin = s.ReadInt16();
					FlagResetTime = s.ReadInt16();
					CarrierTraits.Read(s);
				}
Beispiel #7
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					Flags = s.ReadUInt32();
					ScoreToWin = s.ReadInt16();
					CarryingPoints = s.ReadInt16();
					KillPoints = s.ReadByte();
					BallKillPoints = s.ReadByte();
					CarrierKillPoints = s.ReadByte();
					BallCount = s.ReadByte();
					BallSpawnDelay = s.ReadInt16();
					BallInactiveRespawnDelay = s.ReadInt16();
					CarrierTraits.Read(s);
				}
Beispiel #8
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			public override void Read(BlamLib.IO.EndianReader s)
			{
				base.Read(s);

				SizeOfFile = s.ReadUInt32();
				Authentication = (AuthenticationType)s.ReadByte();
			}
Beispiel #9
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				public void Read(BlamLib.IO.EndianReader s)
				{
					Valid = s.ReadBool();
					PrimaryColor = s.ReadByte();
					SecondaryColor = s.ReadByte();
					TertiaryColor = s.ReadByte();
					PlayerModelChoice = s.ReadByte();
					ForegroundEmblem = s.ReadByte();
					BackgroundEmblem = s.ReadByte();
					EmblemFlags = s.ReadByte();
					EmblemPrimaryColor = s.ReadByte();
					EmblemSecondaryColor = s.ReadByte();
					EmblemBackgroundColor = s.ReadByte();
					ModelChoices[0] = s.ReadBytes(4);
					ModelChoices[1] = s.ReadBytes(4);
					ServiceTag = s.ReadUnicodeString(4);
					s.Seek(sizeof(ushort), System.IO.SeekOrigin.Current); // alignment
				}
Beispiel #10
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				public void Read(BlamLib.IO.EndianReader s)
				{
					ObjectFlags = s.ReadUInt32();
					Unknown004 = s.ReadUInt32();
					Unknown008 = s.ReadUInt32();
					BudgetIndex = s.ReadInt32();
					X = s.ReadSingle(); Y = s.ReadSingle(); Z = s.ReadSingle();
					Yaw = s.ReadSingle(); Pitch = s.ReadSingle(); Roll = s.ReadSingle();
					I = s.ReadSingle(); J = s.ReadSingle(); K = s.ReadSingle();
					Unknown034 = s.ReadUInt32();
					Unknown038 = s.ReadUInt32();
					GameEngineFlags = s.ReadUInt16();
					Flags = s.ReadByte();
					TeamAffiliation = s.ReadByte();
					SharedStorage = s.ReadByte();
					SpawnTime = s.ReadByte();
					CachedObjectType = s.ReadByte();
					ShapeType = s.ReadByte();
					ShapeBoundaryWidthRadius = s.ReadSingle();
					ShapeBoundaryBoxLength = s.ReadSingle();
					ShapeBoundaryPositiveHeight = s.ReadSingle();
					ShapeBoundaryNegativeHeight = s.ReadSingle();
				}
Beispiel #11
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				public void Read(BlamLib.IO.EndianReader s)
				{
					TagIndex.Read(s);
					RuntimeMin = s.ReadByte(); RuntimeMax = s.ReadByte();
					PlacedCount = s.ReadByte(); MaxCount = s.ReadByte();
					TotalCost = s.ReadSingle();
				}
Beispiel #12
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					Flags = s.ReadByte();
					SafeHavens = s.ReadByte();
					NextZombie = s.ReadByte();
					InitialZombieCount = s.ReadByte();
					SafeHavenMovementTime = s.ReadInt16();
					ZombieKillPoints = s.ReadByte();
					InfectionPoints = s.ReadByte();
					SafeHavenArrivalPoints = s.ReadByte();
					SuicidePoints = s.ReadByte();
					BetrayalPoints = s.ReadByte();
					LastManBonusPoints = s.ReadByte();
					ZombieTraits.Read(s);
					AlphaTraits.Read(s);
					LastManTraits.Read(s);
					SafeHavenTraits.Read(s);
				}
Beispiel #13
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					ScoreToWinRound = s.ReadInt16();
					s.Seek(2, System.IO.SeekOrigin.Current);
					InitialJuggernaut = s.ReadByte();
					NextJuggernaut = s.ReadByte();
					Flags = s.ReadByte();
					ZoneMovement = s.ReadByte();
					ZoneOrder = s.ReadByte();
					KillPoints = s.ReadByte();
					JuggernautKillPoints = s.ReadByte();
					KillAsJuggernautPoints = s.ReadByte();
					DestinationArrivalPoints = s.ReadByte();
					SuicidePoints = s.ReadByte();
					BetrayalPoints = s.ReadByte();
					JuggernautDelay = s.ReadByte();
					JuggernautTraits.Read(s);
				}
Beispiel #14
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			public void Read(BlamLib.IO.EndianReader s)
			{
				X = s.ReadByte();
				Y = s.ReadByte();
				Z = s.ReadByte();
			}
Beispiel #15
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				public void Read(BlamLib.IO.EndianReader s)
				{
					Flags = s.ReadByte();
					RoundTimeLimitMinutes = s.ReadByte();
					RoundLimit = s.ReadByte();
					EarlyVictoryWinCount = s.ReadByte();
				}
Beispiel #16
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				public void Read(BlamLib.IO.EndianReader s)
				{
					Name = s.ReadUnicodeString(10);
					Appearance.Read(s);
					Unknown040 = s.ReadUInt64();
					Unknown048 = s.ReadBool();
					Unknown049 = s.ReadBool();
					Unknown04A = s.ReadBool();
					LastTeam = s.ReadByte();
					Unknown04C = s.ReadBool();
					Unknown04D = s.ReadBool();
					HopperAccessFlags = s.ReadByte();
					Unknown04F = s.ReadBool();
					Unknown050 = s.ReadBool();
					Unknown051 = s.ReadBool();
					Unknown052 = s.ReadBool();
					CampaignHighestDifficulty = s.ReadByte();
					Unknown054 = s.ReadInt32();
					GamerRegion = s.ReadInt32();
					GamerZone = s.ReadInt32();
					CheatFlags = s.ReadUInt32();
					BanFlags = s.ReadUInt32();
					RepeatedPlayCoefficient = s.ReadInt32();
					Unknown06C = s.ReadInt32() > 0;
					GlobalStats.Read(s);
					DisplayedStats.Read(s);
					HopperData.Read(s);
				}
Beispiel #17
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				public void Read(BlamLib.IO.EndianReader s)
				{
					Flags = s.ReadByte();
					LivesPerRound = s.ReadByte();
					TeamLivesPerRound = s.ReadByte();
					RespawnTime = s.ReadByte();
					SuicideTime = s.ReadByte();
					BetrayalTime = s.ReadByte();
					RespawnGrowthTime = s.ReadByte();
					PlayerTraitsDuration = s.ReadByte();
					RespawnTraits.Read(s);
				}
Beispiel #18
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				public void Read(BlamLib.IO.EndianReader s)
				{
					GameMode = s.ReadInt32();
					GameSimulation = (GameSimulation)s.ReadByte();
					GameNetworkType = s.ReadByte();
					GameTickRate = s.ReadInt16();
					GameInstance = s.ReadUInt64();
					Unknown010 = s.ReadInt32();
					Language = s.ReadInt32();
					DeterminismVersion = s.ReadInt32();
					MapId.Read(s);
					CachePath = s.ReadAsciiString(260);
					InitialZoneSetIndex = s.ReadInt16();
					Unknown12A = s.ReadBool();
					DumpMachineIndex = s.ReadByte();
					Unknown12C = s.ReadBool();
					Unknown12D = s.ReadBool();
					Unknown12E = s.ReadBool();
					s.Seek(1, System.IO.SeekOrigin.Current);
					GamePlayback = (GamePlayback)s.ReadInt16();
					Unknown132 = s.ReadBool();
					s.Seek(1, System.IO.SeekOrigin.Current);
					Unknown134 = s.ReadInt32();
					Unknown138 = s.ReadInt32();
					CampaignDifficulty = s.ReadInt16();
					CampaignInsertionPoint = s.ReadInt16();
					CampaignMetagameScoring = s.ReadInt16();
					Unknown142 = s.ReadBool();
					Unknown143 = s.ReadBool();
					PrimarySkulls = s.ReadInt32();
					SecondarySkulls = s.ReadInt32();
					for (int x = 0; x < Unknown14C.Length; x++) Unknown14C[x] = s.ReadBytes(30);
					Unknown1C4 = s.ReadBool();
					s.Seek(3 + 4, System.IO.SeekOrigin.Current);
					Unknown1CC = s.ReadBytes(92);
					EngineVariant.Read(s);
					s.Seek(4, System.IO.SeekOrigin.Current);
					MapVariant.Read(s);
					Game.Read(s);
				}
Beispiel #19
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					ScoreToWin = s.ReadInt16();
					KillPoints = s.ReadInt16();
					AssistPoints = s.ReadByte();
					DeathPoints = s.ReadByte();
					SuicidePoints = s.ReadByte();
					BetrayalPoints = s.ReadByte();
					LeaderKilledPoints = s.ReadByte();
					EliminationPoints = s.ReadByte();
					AssassinationPoints = s.ReadByte();
					HeadshotPoints = s.ReadByte();
					MeleePoints = s.ReadByte();
					StickyPoints = s.ReadByte();
					SplatterPoints = s.ReadByte();
					KillingSpreePoints = s.ReadByte();
					LeaderTraits.Read(s);
				}
Beispiel #20
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			public override void Read(BlamLib.IO.EndianReader s)
			{
				base.Read(s);

				MapId = s.ReadInt32();
				ScenarioType = s.ReadInt32();
				Names.Read(s);
				Descriptions.Read(s);
				BlfName = s.ReadAsciiString(256);
				FileName = s.ReadAsciiString(256);
				MapIndex = s.ReadInt32();
				Unknown1118 = s.ReadInt32();
				Unknown111C = s.ReadByte();
				Unknown111D = s.ReadByte();
				MaxTeams = s.ReadBytes(11);
				Unknown1129 = s.ReadByte();
				s.Seek(2, System.IO.SeekOrigin.Current);
				Unknown112C = s.ReadUInt32();
				foreach (CheckpointData cp in Checkpoints) cp.Read(s);
			}
Beispiel #21
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					Flags = s.ReadUInt32();
					ScoreToWin = s.ReadInt16();
					MovingHill = s.ReadByte();
					MovingHillOrder = s.ReadByte();
					InsideHillPoints = s.ReadByte();
					OutsideHillPoints = s.ReadByte();
					UncontestedHillBonus = s.ReadByte();
					KillPoints = s.ReadByte();
					HillTraits.Read(s);
				}
Beispiel #22
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					public void Read(BlamLib.IO.EndianReader s)
					{
						DamageResistance = s.ReadByte();
						ShieldRechargeRate = s.ReadByte();
						Vampirism = s.ReadByte();
						HeadshotImmunity = s.ReadByte();
						ShieldMultiplier = s.ReadByte();
						s.Seek(3, System.IO.SeekOrigin.Current);
					}
Beispiel #23
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				public override void Read(BlamLib.IO.EndianReader s)
				{
					base.Read(s);

					ScoreToWin = s.ReadInt16();
					Flags = s.ReadUInt16();
					KillPoints = s.ReadByte();
					TakedownPoints = s.ReadByte();
					KillAsVipPoints = s.ReadByte();
					VipDeathPoints = s.ReadByte();
					DestinationArrivalPoints = s.ReadByte();
					SuicidePoints = s.ReadByte();
					BetrayalPoints = s.ReadByte();
					VipSuicidePoints = s.ReadByte();
					VipSelection = s.ReadByte();
					ZoneMovement = s.ReadByte();
					ZoneOrder = s.ReadByte();
					s.Seek(1, System.IO.SeekOrigin.Current);
					InfluenceRadius = s.ReadInt16();
					VipTraits.Read(s);
					ProximityTraits.Read(s);
					VipTeamTraits.Read(s);
				}
Beispiel #24
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					public void Read(BlamLib.IO.EndianReader s)
					{
						InitialGrenadeCount = s.ReadByte();
						InitialGrenadeType = s.ReadByte();
						InitialPrimaryWeapon = s.ReadByte();
						InitialSecondaryWeapon = s.ReadByte();
						DamageModifier = s.ReadByte();
						RechargingGrendes = s.ReadByte();
						InfiniteAmmoSetting = s.ReadByte();
						WeaponPickupAllowed = s.ReadByte();
					}
Beispiel #25
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		public override void Read(BlamLib.IO.EndianReader s)
		{
			bool is_beta = false;
			bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3);
			Blam.CacheFile.ValidateHeader(s, kSizeOf);

			s.Seek(4);
			version = s.ReadInt32(); is_beta = version == 9;
			if (version != 9 && version != 11) throw new InvalidCacheFileException(s.FileName);
			fileLength = s.ReadInt32();
			s.ReadInt32();
			tagIndexAddress = s.ReadUInt32();
			memoryBufferOffset = s.ReadInt32();
			memoryBufferSize = s.ReadInt32();

			sourceFile = s.ReadAsciiString(256);
			build = s.ReadTagString();
			cacheType = (Blam.CacheType)s.ReadInt16();

			if (is_beta)
			{
				s.ReadInt16(); sharedType = Cache.SharedType.Beta;
				ReadBeta(s);
				return;
			}
			else
				sharedType = (Cache.SharedType)s.ReadInt16();

			s.ReadBool();
			s.ReadBool(); // false if it belongs to a untracked build
			s.ReadBool();
			s.ReadByte(); // appears to be an ODST-only field

			s.ReadInt32(); s.ReadInt32();
			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id table
			// 0x158
			// old 128 byte aligned string table not used after the Delta builds of Halo 3

			stringIdsCount = s.ReadInt32();
			stringIdsBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32(); // cstring buffer
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			s.ReadInt32(); // minor version, normally not used

			#region tag names
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
			tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2C4
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			// 0x2E8

			// memory partitions
			memoryPartitions = new Partition[6];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
			memoryPartitions[0].Size = s.ReadInt32();

			// readonly
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // sound cache resource buffer
			memoryPartitions[1].Size = s.ReadInt32();

			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer
			memoryPartitions[2].Size = s.ReadInt32();
			memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks?
			memoryPartitions[3].Size = s.ReadInt32();
			memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[4].Size = s.ReadInt32();

			// readonly
			memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
			memoryPartitions[5].Size = s.ReadInt32();
			#endregion

			int count = s.ReadInt32();
			s.Seek(12, System.IO.SeekOrigin.Current); // these bytes are always the same
			// if there is a hash in the header, this is the ONLY
			// place where it can be
			s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???

			// 0x46C
			cacheInterop.Read(s);
			cacheInterop.PostprocessForCacheRead(kSizeOf);

			s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3

			#region blah 1
			// 0x4AC

			// campaign has a shit load of these
			// but shared doesn't nor mainmenu
			// I compared the sc110 french and english and both have the SAME counts and element data. So 
			// I don't think this is a hash or something. At least, if it is, it's not runtime relative so 
			// nothing we have to worry about

			s.ReadInt16(); // I've only seen this be two different values (besides zero).
			count = s.ReadInt16();
			s.ReadInt32(); // seems to always be zero
			CompressionGuid = new Guid(s.ReadBytes(16));

			s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements
			// dword
			// long
			// buffer [0x14] (probably a sha1 hash)
			s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements
			#endregion

			#region blah 2
			{
				// 0x27C4
				// This on the other hand, sc110 french and english had MINOR differences. Those differences were in 
				// DWORDs @ 0x4 and 0x8

				// 005 - 1
				// 010 - 3
				// 020 - 3
				// 030 - 2
				// 040 - 2
				// 050 - 2
				// 070 - 3
				// 100 - 3
				// 110 - 2
				// 120 - 2
				// 130 - 1

				// c100  - 1
				// c200  - 1
				// h100  - 9
				// l200  - 7
				// l300  - 8
				// sc100 - 5
				// sc110 - 5
				// sc120 - 6
				// sc130 - 6
				// sc140 - 6
				// sc150 - 6

				// going to punt and just assume there is a max count of 10 of these possible

				// maybe related to bsp\'zones'?
				int blah2_sizeof = !is_odst ? 172 : 180;

				count = (int)(s.ReadUInt32() >> 24); // did someone forget to f*****g byte swap something?
				s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements
				s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements
			}
			#endregion

			s.Seek((!is_odst ? 380 : 300) + sizeof(uint), System.IO.SeekOrigin.Current); // zero


			ReadPostprocessForInterop();

			ReadPostprocessForBaseAddresses(s);
		}
Beispiel #26
0
			public void Read(BlamLib.IO.EndianReader s)
			{
				type = (FieldType)s.ReadByte();
				flags = s.ReadInt32();
			}