void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, 1100, 800)); GUILayout.BeginHorizontal(); GUILayout.Label(srcBmp.texture); GUILayout.Label(distBmp.texture); GUILayout.EndHorizontal(); if (GUILayout.Button("Apply convolutionFilter")) { /* * convolutionFilter.apply(srcBmp, distBmp); * distBmp.unlock();// apply texture2D */ distBmp.ApplyFilter(srcBmp, new Rectangle(0, 0, srcBmp.width, srcBmp.height), new Point(0, 0), convolutionFilter); distBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply MatrixFilter")) { // Debug.Log("Apply MatrixFilter"); distBmp.ApplyFilter(srcBmp, new Rectangle(0, 0, srcBmp.width, srcBmp.height), null, grayScaleFilter); distBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply threshold")) { Color c = Color.black; c.a = 0; distBmp.Threshold(srcBmp, new Rectangle(0, 0, distBmp.width, distBmp.height), 0.5f, c, Color.white); distBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply resolution")) { distBmp.ChangeResolution(srcBmp, 256 / split, 256 / split); distBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply FastBlur")) { distBmp.Fastblur(srcBmp, blur); distBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply ColorTransform")) { // distBmp.ColorTransform(new Rectangle(0, 0, distBmp.width, distBmp.height), new ColorTransform(-1, -1, -1, 1, 255, 255, 255, 0)); // distBmp.Unlock();// apply texture2D srcBmp.ColorTransform(new Rectangle(0, 0, distBmp.width, distBmp.height), new ColorTransform(-1, -1, -1, 1, 255, 255, 255, 0)); srcBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply Fill")) { distBmp.FillRect(new Rectangle(0, 0, distBmp.width, distBmp.height), Color.green); distBmp.Unlock(); // apply texture2D } if (GUILayout.Button("Apply Fill textureBytes")) { // distBmp.FillRectTexture(new Rectangle(0,0,distBmp.width/2, distBmp.height/2), srcBmp._data, srcBmp.width, distBmp.width/2, distBmp.height/2); // distBmp.FillRectTexture(-100, -100, fillTexture, BitmapDataChannel.ALPHA); distBmp.FillRectTexture(-100, -100, fillTexture); distBmp.Unlock(); // apply texture2D } GUILayout.EndArea(); }