public void HandleBlock(string type, MLVTypes.mlv_vidf_hdr_t header, byte[] rawData, int rawPos, int rawLength) { VidfHeader = header; if (FileHeader.videoClass != 0x01 || LockBitmap == null) { return; } if (!VideoEnabled) { return; } lock (this) { int frameSpace = (int)Math.Max(header.frameSpace - RawFixOffset, 0); int startPos = rawPos + frameSpace; int length = rawLength - frameSpace; if (!DebayeringEnabled) { RawPixelData = new byte[length]; Array.Copy(rawData, startPos, RawPixelData, 0, length); return; } /* first extract the raw channel values */ Bitunpack.Process(rawData, startPos, rawLength, PixelData); /* then debayer the pixel data */ Debayer.Process(PixelData, RGBData); /* and transform into a bitmap for displaying */ LockBitmap.LockBits(); int pos = 0; uint[] average = new uint[] { 0, 0, 0 }; for (int y = 0; y < RawiHeader.yRes; y++) { for (int x = 0; x < RawiHeader.xRes; x++) { float r = RGBData[y, x, 0]; float g = RGBData[y, x, 1]; float b = RGBData[y, x, 2]; if (ColorLut != null) { ColorLut.Lookup(r, g, b, out r, out g, out b); } /* now scale to TV black/white levels */ ScaleLevels(ref r); ScaleLevels(ref g); ScaleLevels(ref b); average[0] += (uint)g; average[1] += (uint)b; average[2] += (uint)r; /* limit RGB values */ LockBitmap.Pixels[pos++] = (byte)b; LockBitmap.Pixels[pos++] = (byte)g; LockBitmap.Pixels[pos++] = (byte)r; } } LockBitmap.UnlockBits(); int pixels = RawiHeader.yRes * RawiHeader.xRes; /* make sure the average brightness is somewhere in the mid range */ if (Math.Abs(_ExposureCorrection) == 0.0f) { double averageBrightness = (average[0] + average[1] + average[2]) / (3 * pixels); if (averageBrightness < 100) { Debayer.Brightness *= 1.0f + (float)(100.0f - averageBrightness) / 100.0f; } if (averageBrightness > 200) { Debayer.Brightness /= 1.0f + (float)(averageBrightness - 200.0f) / 55.0f; } } else { Debayer.Brightness = (float)Math.Pow(2, _ExposureCorrection); } FrameUpdated = true; } }