public static void HandleRequestCharCreate(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); byte gender = packet.ReadByte(); byte hairColor = packet.ReadByte(); packet.ReadByte(); // Always 0 byte race = packet.ReadByte(); byte pClass = packet.ReadByte(); byte face = packet.ReadByte(); byte facialHair = packet.ReadByte(); byte skin = packet.ReadByte(); byte hairStyle = packet.ReadByte(); uint nameLength = BitUnpack.GetNameLength <uint>(7); string name = packet.ReadString(nameLength); SQLResult result = DB.Characters.Select("SELECT * from characters WHERE name = '{0}'", name); PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate); if (result.Count != 0) { // Name already in use writer.WriteUInt8(0x32); session.Send(writer); return; } result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = {0} AND class = {1}", race, pClass); if (result.Count == 0) { writer.WriteUInt8(0x31); session.Send(writer); return; } uint map = result.Read <uint>(0, "map"); uint zone = result.Read <uint>(0, "zone"); float posX = result.Read <float>(0, "posX"); float posY = result.Read <float>(0, "posY"); float posZ = result.Read <float>(0, "posZ"); float posO = result.Read <float>(0, "posO"); DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair) VALUES (" + "'{0}', {1}, {2}, {3}, {4}, {5}, {6}, {7}, '{8}', '{9}', '{10}', '{11}', {12}, {13}, {14}, {15})", name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair); // Success writer.WriteUInt8(0x2F); session.Send(writer); }
public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); int language = packet.ReadInt32(); uint messageLength = BitUnpack.GetBits<uint>(9); uint nameLength = BitUnpack.GetNameLength<uint>(9); string chatMessage = packet.ReadString(messageLength); string receiverName = packet.ReadString(nameLength); WorldClass rSession = WorldMgr.GetSession(receiverName); SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage); SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage); }
public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); int language = packet.ReadInt32(); uint messageLength = BitUnpack.GetBits <uint>(9); uint nameLength = BitUnpack.GetNameLength <uint>(9); string chatMessage = packet.ReadString(messageLength); string receiverName = packet.ReadString(nameLength); WorldClass rSession = WorldMgr.GetSession(receiverName); SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage); SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage); }
public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); packet.Skip(54); int addonSize = packet.ReadInt32(); packet.Skip(addonSize); uint nameLength = BitUnpack.GetNameLength<uint>(12); string accountName = packet.ReadString(nameLength); SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName); if (result.Count == 0) session.clientSocket.Close(); else session.Account = new Account() { Id = result.Read<int>(0, "id"), Name = result.Read<String>(0, "name"), Password = result.Read<String>(0, "password"), SessionKey = result.Read<String>(0, "sessionkey"), Expansion = result.Read<byte>(0, "expansion"), GMLevel = result.Read<byte>(0, "gmlevel"), IP = result.Read<String>(0, "ip"), Language = result.Read<String>(0, "language") }; string K = session.Account.SessionKey; byte[] kBytes = new byte[K.Length / 2]; for (int i = 0; i < K.Length; i += 2) kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16); session.Crypt.Initialize(kBytes); uint realmId = WorldConfig.RealmId; SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId); SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId); bool HasAccountData = true; bool IsInQueue = false; PacketWriter authResponse = new PacketWriter(JAMCMessage.AuthResponse); BitPack BitPack = new BitPack(authResponse); BitPack.Write(1); // HasAccountData if (HasAccountData) { BitPack.Write(realmClassResult.Count, 25); // Activation count for classes BitPack.Write(0); // Unknown, 5.0.4 BitPack.Write(0); // Unknown, 5.1.0 BitPack.Write(0, 22); // Activate character template windows/button //if (HasCharacterTemplate) //Write bits for char templates... BitPack.Write(realmRaceResult.Count, 25); // Activation count for races BitPack.Write(IsInQueue); // IsInQueue } if (IsInQueue) { BitPack.Write(0); // Unknown BitPack.Flush(); authResponse.WriteUInt32(0); // QueuePosition } else BitPack.Flush(); if (HasAccountData) { //if (HasCharacterTemplate) //Write data for char templates... for (int r = 0; r < realmRaceResult.Count; r++) { authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "expansion")); authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "race")); } authResponse.WriteUInt32(0); authResponse.WriteUInt32(0); authResponse.WriteUInt8(0); authResponse.WriteUInt8(session.Account.Expansion); authResponse.WriteUInt8(session.Account.Expansion); for (int c = 0; c < realmClassResult.Count; c++) { authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "class")); authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "expansion")); } authResponse.WriteUInt32(0); } authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK); session.Send(ref authResponse); MiscHandler.HandleUpdateClientCacheVersion(ref session); TutorialHandler.HandleTutorialFlags(ref session); }
public static void HandleResponseCharacterCreate(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); byte pClass = packet.ReadByte(); byte hairStyle = packet.ReadByte(); byte facialHair = packet.ReadByte(); byte race = packet.ReadByte(); byte face = packet.ReadByte(); byte skin = packet.ReadByte(); byte gender = packet.ReadByte(); byte hairColor = packet.ReadByte(); packet.ReadByte(); // Always 0 uint nameLength = BitUnpack.GetNameLength<uint>(7); string name = packet.ReadString(nameLength); SQLResult result = DB.Characters.Select("SELECT * from characters WHERE name = '{0}'", name); PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate); if (result.Count != 0) { // Name already in use writer.WriteUInt8(0x32); session.Send(writer); return; } result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = {0} AND class = {1}", race, pClass); if (result.Count == 0) { writer.WriteUInt8(0x31); session.Send(writer); return; } uint map = result.Read<uint>(0, "map"); uint zone = result.Read<uint>(0, "zone"); float posX = result.Read<float>(0, "posX"); float posY = result.Read<float>(0, "posY"); float posZ = result.Read<float>(0, "posZ"); float posO = result.Read<float>(0, "posO"); DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair) VALUES (" + "'{0}', {1}, {2}, {3}, {4}, {5}, {6}, {7}, '{8}', '{9}', '{10}', '{11}', {12}, {13}, {14}, {15})", name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair); // Success writer.WriteUInt8(0x2F); session.Send(writer); }
public static void HandleResponseCharacterCreate(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); byte pClass = packet.ReadByte(); byte hairStyle = packet.ReadByte(); byte facialHair = packet.ReadByte(); byte race = packet.ReadByte(); byte face = packet.ReadByte(); byte skin = packet.ReadByte(); byte gender = packet.ReadByte(); byte hairColor = packet.ReadByte(); packet.ReadByte(); // Always 0 uint nameLength = BitUnpack.GetNameLength<uint>(7); string name = Character.NormalizeName(packet.ReadString(nameLength)); SQLResult result = DB.Characters.Select("SELECT * from characters WHERE name = ?", name); PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate); if (result.Count != 0) { // Name already in use writer.WriteUInt8(0x32); session.Send(ref writer); return; } result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = ? AND class = ?", race, pClass); if (result.Count == 0) { writer.WriteUInt8(0x31); session.Send(ref writer); return; } uint map = result.Read<uint>(0, "map"); uint zone = result.Read<uint>(0, "zone"); float posX = result.Read<float>(0, "posX"); float posY = result.Read<float>(0, "posY"); float posZ = result.Read<float>(0, "posZ"); float posO = result.Read<float>(0, "posO"); // Allow declined names for now var characterFlags = CharacterFlag.Decline; DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair, characterFlags) VALUES (" + "?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair, characterFlags); // Success writer.WriteUInt8(0x2F); session.Send(ref writer); }
public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); packet.Skip(54); int addonSize = packet.ReadInt32(); packet.Skip(addonSize); uint nameLength = BitUnpack.GetNameLength <uint>(12); string accountName = packet.ReadString(nameLength); SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = '{0}'", accountName); if (result.Count == 0) { session.clientSocket.Close(); } else { session.Account = new Account() { Id = result.Read <int>(0, "id"), Name = result.Read <String>(0, "name"), Password = result.Read <String>(0, "password"), SessionKey = result.Read <String>(0, "sessionkey"), Expansion = result.Read <byte>(0, "expansion"), GMLevel = result.Read <byte>(0, "gmlevel"), IP = result.Read <String>(0, "ip"), Language = result.Read <String>(0, "language") } }; string K = session.Account.SessionKey; byte[] kBytes = new byte[K.Length / 2]; for (int i = 0; i < K.Length; i += 2) { kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16); } session.Crypt.Initialize(kBytes); uint realmId = WorldConfig.RealmId; SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = '{0}'", realmId); SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = '{0}'", realmId); bool HasAccountData = true; bool IsInQueue = false; PacketWriter authResponse = new PacketWriter(JAMCMessage.AuthResponse); BitPack BitPack = new BitPack(authResponse); BitPack.Write(1); // HasAccountData if (HasAccountData) { BitPack.Write(realmClassResult.Count, 25); // Activation count for classes BitPack.Write(0); // Unknown, 5.0.4 BitPack.Write(0); // Unknown, 5.1.0 BitPack.Write(0, 22); // Activate character template windows/button //if (HasCharacterTemplate) //Write bits for char templates... BitPack.Write(realmRaceResult.Count, 25); // Activation count for races BitPack.Write(IsInQueue); // IsInQueue } if (IsInQueue) { BitPack.Write(0); // Unknown BitPack.Flush(); authResponse.WriteUInt32(0); // QueuePosition } else { BitPack.Flush(); } if (HasAccountData) { //if (HasCharacterTemplate) //Write data for char templates... for (int r = 0; r < realmRaceResult.Count; r++) { authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "expansion")); authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "race")); } authResponse.WriteUInt32(0); authResponse.WriteUInt32(0); authResponse.WriteUInt8(0); authResponse.WriteUInt8(session.Account.Expansion); authResponse.WriteUInt8(session.Account.Expansion); for (int c = 0; c < realmClassResult.Count; c++) { authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "class")); authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "expansion")); } authResponse.WriteUInt32(0); } authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK); session.Send(authResponse); MiscHandler.HandleUpdateClientCacheVersion(ref session); TutorialHandler.HandleTutorialFlags(ref session); } }