Example #1
0
        public static void HandleRequestCharCreate(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte gender    = packet.ReadByte();
            byte hairColor = packet.ReadByte();

            packet.ReadByte();                      // Always 0
            byte race       = packet.ReadByte();
            byte pClass     = packet.ReadByte();
            byte face       = packet.ReadByte();
            byte facialHair = packet.ReadByte();
            byte skin       = packet.ReadByte();
            byte hairStyle  = packet.ReadByte();

            uint   nameLength = BitUnpack.GetNameLength <uint>(7);
            string name       = packet.ReadString(nameLength);

            SQLResult    result = DB.Characters.Select("SELECT * from characters WHERE name = '{0}'", name);
            PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate);

            if (result.Count != 0)
            {
                // Name already in use
                writer.WriteUInt8(0x32);
                session.Send(writer);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = {0} AND class = {1}", race, pClass);
            if (result.Count == 0)
            {
                writer.WriteUInt8(0x31);
                session.Send(writer);
                return;
            }

            uint  map  = result.Read <uint>(0, "map");
            uint  zone = result.Read <uint>(0, "zone");
            float posX = result.Read <float>(0, "posX");
            float posY = result.Read <float>(0, "posY");
            float posZ = result.Read <float>(0, "posZ");
            float posO = result.Read <float>(0, "posO");

            DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair) VALUES (" +
                                  "'{0}', {1}, {2}, {3}, {4}, {5}, {6}, {7}, '{8}', '{9}', '{10}', '{11}', {12}, {13}, {14}, {15})",
                                  name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair);

            // Success
            writer.WriteUInt8(0x2F);
            session.Send(writer);
        }
Example #2
0
        public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            uint nameLength = BitUnpack.GetNameLength<uint>(9);

            string chatMessage = packet.ReadString(messageLength);
            string receiverName = packet.ReadString(nameLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage);
            SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage);
        }
Example #3
0
        public static void HandleChatMessageWhisper(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);
            int       language  = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits <uint>(9);
            uint nameLength    = BitUnpack.GetNameLength <uint>(9);

            string chatMessage  = packet.ReadString(messageLength);
            string receiverName = packet.ReadString(nameLength);

            WorldClass rSession = WorldMgr.GetSession(receiverName);

            SendMessageByType(ref rSession, MessageType.ChatMessageWhisper, language, chatMessage);
            SendMessageByType(ref session, MessageType.ChatMessageWhisperInform, language, chatMessage);
        }
        public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(54);

            int addonSize = packet.ReadInt32();
            packet.Skip(addonSize);

            uint nameLength = BitUnpack.GetNameLength<uint>(12);
            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName);
            if (result.Count == 0)
                session.clientSocket.Close();
            else
                session.Account = new Account()
                {
                    Id         = result.Read<int>(0, "id"),
                    Name       = result.Read<String>(0, "name"),
                    Password   = result.Read<String>(0, "password"),
                    SessionKey = result.Read<String>(0, "sessionkey"),
                    Expansion  = result.Read<byte>(0, "expansion"),
                    GMLevel    = result.Read<byte>(0, "gmlevel"),
                    IP         = result.Read<String>(0, "ip"),
                    Language   = result.Read<String>(0, "language")
                };

            string K = session.Account.SessionKey;
            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);

            session.Crypt.Initialize(kBytes);

            uint realmId = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId);
            SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId);

            bool HasAccountData = true;
            bool IsInQueue = false;

            PacketWriter authResponse = new PacketWriter(JAMCMessage.AuthResponse);
            BitPack BitPack = new BitPack(authResponse);

            BitPack.Write(1);                                      // HasAccountData

            if (HasAccountData)
            {
                BitPack.Write(realmClassResult.Count, 25);         // Activation count for classes
                BitPack.Write(0);                                  // Unknown, 5.0.4
                BitPack.Write(0);                                  // Unknown, 5.1.0
                BitPack.Write(0, 22);                              // Activate character template windows/button

                //if (HasCharacterTemplate)
                //Write bits for char templates...

                BitPack.Write(realmRaceResult.Count, 25);          // Activation count for races
                BitPack.Write(IsInQueue);                          // IsInQueue
            }

            if (IsInQueue)
            {
                BitPack.Write(0);                                  // Unknown
                BitPack.Flush();

                authResponse.WriteUInt32(0);                       // QueuePosition
            }
            else
                BitPack.Flush();

            if (HasAccountData)
            {
                //if (HasCharacterTemplate)
                //Write data for char templates...

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "race"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt8(0);
                authResponse.WriteUInt8(session.Account.Expansion);
                authResponse.WriteUInt8(session.Account.Expansion);

                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "class"));
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "expansion"));
                }

                authResponse.WriteUInt32(0);
            }

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

            session.Send(ref authResponse);

            MiscHandler.HandleUpdateClientCacheVersion(ref session);
            TutorialHandler.HandleTutorialFlags(ref session);
        }
        public static void HandleResponseCharacterCreate(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte pClass = packet.ReadByte();
            byte hairStyle = packet.ReadByte();
            byte facialHair = packet.ReadByte();
            byte race = packet.ReadByte();
            byte face = packet.ReadByte();
            byte skin = packet.ReadByte();
            byte gender = packet.ReadByte();
            byte hairColor = packet.ReadByte();
            packet.ReadByte();                      // Always 0

            uint nameLength = BitUnpack.GetNameLength<uint>(7);
            string name = packet.ReadString(nameLength);

            SQLResult result = DB.Characters.Select("SELECT * from characters WHERE name = '{0}'", name);
            PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate);

            if (result.Count != 0)
            {
                // Name already in use
                writer.WriteUInt8(0x32);
                session.Send(writer);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = {0} AND class = {1}", race, pClass);
            if (result.Count == 0)
            {
                writer.WriteUInt8(0x31);
                session.Send(writer);
                return;
            }

            uint map = result.Read<uint>(0, "map");
            uint zone = result.Read<uint>(0, "zone");
            float posX = result.Read<float>(0, "posX");
            float posY = result.Read<float>(0, "posY");
            float posZ = result.Read<float>(0, "posZ");
            float posO = result.Read<float>(0, "posO");

            DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair) VALUES (" +
                                  "'{0}', {1}, {2}, {3}, {4}, {5}, {6}, {7}, '{8}', '{9}', '{10}', '{11}', {12}, {13}, {14}, {15})",
                                  name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair);

            // Success
            writer.WriteUInt8(0x2F);
            session.Send(writer);
        }
        public static void HandleResponseCharacterCreate(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte pClass = packet.ReadByte();
            byte hairStyle = packet.ReadByte();
            byte facialHair = packet.ReadByte();
            byte race = packet.ReadByte();
            byte face = packet.ReadByte();
            byte skin = packet.ReadByte();
            byte gender = packet.ReadByte();
            byte hairColor = packet.ReadByte();
            packet.ReadByte();                      // Always 0

            uint nameLength = BitUnpack.GetNameLength<uint>(7);
            string name = Character.NormalizeName(packet.ReadString(nameLength));

            SQLResult result = DB.Characters.Select("SELECT * from characters WHERE name = ?", name);
            PacketWriter writer = new PacketWriter(LegacyMessage.ResponseCharacterCreate);

            if (result.Count != 0)
            {
                // Name already in use
                writer.WriteUInt8(0x32);
                session.Send(ref writer);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = ? AND class = ?", race, pClass);
            if (result.Count == 0)
            {
                writer.WriteUInt8(0x31);
                session.Send(ref writer);
                return;
            }

            uint map = result.Read<uint>(0, "map");
            uint zone = result.Read<uint>(0, "zone");
            float posX = result.Read<float>(0, "posX");
            float posY = result.Read<float>(0, "posY");
            float posZ = result.Read<float>(0, "posZ");
            float posO = result.Read<float>(0, "posO");

            // Allow declined names for now
            var characterFlags = CharacterFlag.Decline;

            DB.Characters.Execute("INSERT INTO characters (name, accountid, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair, characterFlags) VALUES (" +
                                  "?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
                                  name, session.Account.Id, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair, characterFlags);

            // Success
            writer.WriteUInt8(0x2F);
            session.Send(ref writer);
        }
Example #7
0
        public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(54);

            int addonSize = packet.ReadInt32();

            packet.Skip(addonSize);

            uint   nameLength  = BitUnpack.GetNameLength <uint>(12);
            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = '{0}'", accountName);

            if (result.Count == 0)
            {
                session.clientSocket.Close();
            }
            else
            {
                session.Account = new Account()
                {
                    Id         = result.Read <int>(0, "id"),
                    Name       = result.Read <String>(0, "name"),
                    Password   = result.Read <String>(0, "password"),
                    SessionKey = result.Read <String>(0, "sessionkey"),
                    Expansion  = result.Read <byte>(0, "expansion"),
                    GMLevel    = result.Read <byte>(0, "gmlevel"),
                    IP         = result.Read <String>(0, "ip"),
                    Language   = result.Read <String>(0, "language")
                }
            };

            string K = session.Account.SessionKey;

            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
            {
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);
            }

            session.Crypt.Initialize(kBytes);

            uint      realmId          = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = '{0}'", realmId);
            SQLResult realmRaceResult  = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = '{0}'", realmId);

            bool HasAccountData = true;
            bool IsInQueue      = false;

            PacketWriter authResponse = new PacketWriter(JAMCMessage.AuthResponse);
            BitPack      BitPack      = new BitPack(authResponse);

            BitPack.Write(1);                                      // HasAccountData

            if (HasAccountData)
            {
                BitPack.Write(realmClassResult.Count, 25);         // Activation count for classes
                BitPack.Write(0);                                  // Unknown, 5.0.4
                BitPack.Write(0);                                  // Unknown, 5.1.0
                BitPack.Write(0, 22);                              // Activate character template windows/button

                //if (HasCharacterTemplate)
                //Write bits for char templates...

                BitPack.Write(realmRaceResult.Count, 25);          // Activation count for races
                BitPack.Write(IsInQueue);                          // IsInQueue
            }

            if (IsInQueue)
            {
                BitPack.Write(0);                                  // Unknown
                BitPack.Flush();

                authResponse.WriteUInt32(0);                       // QueuePosition
            }
            else
            {
                BitPack.Flush();
            }

            if (HasAccountData)
            {
                //if (HasCharacterTemplate)
                //Write data for char templates...

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "race"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt8(0);
                authResponse.WriteUInt8(session.Account.Expansion);
                authResponse.WriteUInt8(session.Account.Expansion);

                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "class"));
                    authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "expansion"));
                }

                authResponse.WriteUInt32(0);
            }

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

            session.Send(authResponse);

            MiscHandler.HandleUpdateClientCacheVersion(ref session);
            TutorialHandler.HandleTutorialFlags(ref session);
        }
    }