Example #1
0
    // Unity


    private void Awake()
    {
        if (Instance != null)
        {
            Debug.LogError("More than one biosphere instance!");
            Destroy(this);
            return;
        }
        Instance = this;
    }
Example #2
0
 public void CreateNewBiosphere()
 {
     Biosphere = new Biosphere();
 }