internal void RandomizeWorld(string tag) { for (int x = 0; x < Width; x++) { for (int y = 0; y < Height; y++) { for (int z = 0; z < Depth; z++) { Tile tile = GetTileAt(x, y, z); //this ignore the biome... tile.SetTileType(biomes.GetTileTypeWithTag(tag), false); } } } }