void Awake() { mapGen = GameObject.Find("Map Generator").GetComponent <MapGenerator>(); biomes = FindObjectOfType <Biomes>(); endlessTerrainScript = GameObject.Find("Map Generator").GetComponent <EndlessTerrain>(); chunkSize = MapGenerator.mapChunkSize; heights = Noise.GenerateNoiseMap(chunkSize * mapSize, chunkSize * mapSize, mapGen.seed, mapGen.noiseScale, mapGen.octaves, mapGen.persistance, mapGen.lacunarity, Vector2.zero + mapGen.offset, mapGen.normalizeMode); ScaleHeights(); moisture = biomes.GenerateMoisture(); }