Example #1
0
 void Awake()
 {
     mapGen = GameObject.Find("Map Generator").GetComponent <MapGenerator>();
     biomes = FindObjectOfType <Biomes>();
     endlessTerrainScript = GameObject.Find("Map Generator").GetComponent <EndlessTerrain>();
     chunkSize            = MapGenerator.mapChunkSize;
     heights = Noise.GenerateNoiseMap(chunkSize * mapSize, chunkSize * mapSize, mapGen.seed, mapGen.noiseScale, mapGen.octaves, mapGen.persistance, mapGen.lacunarity, Vector2.zero + mapGen.offset, mapGen.normalizeMode);
     ScaleHeights();
     moisture = biomes.GenerateMoisture();
 }