public override bool MoveStep() { if (Program.NrPlayers == 1) { return(base.MoveStep()); } else if (this.playerNr == 1) { int X = this.x; int Y = this.y; bool Result = base.MoveStep(); if (this.x != X || this.y != Y || Result) { BinaryOutput Output = new BinaryOutput(); Output.WriteByte(8); Output.WriteInt(this.x); Output.WriteInt(this.y); Output.WriteInt(this.vx); Output.WriteInt(this.vy); Output.WriteBool(Result); Program.MPE.SendUdpToAll(Output.GetPacket(), 3); } return(Result); } else { return(false); } }
public override void AfterMove() { Color DestPixel = RetroApplication.Raster[this.x, this.y]; if (DestPixel.ToArgb() != Color.Black.ToArgb()) { if (DestPixel.R == 255 && DestPixel.B == 0) { RetroApplication.FillFlood(this.x, this.y, Color.Black); if (this.playerNr == 1) { BinaryOutput Output = new BinaryOutput(); int Gift = RetroApplication.Random(0, 31); Output.WriteByte(7); Output.WriteInt(Gift); this.GetGift(1, Gift, Output, null); if (Program.NrPlayers > 1) { Program.MPE.SendUdpToAll(Output.GetPacket(), 3); } } } else if (!this.immortal) { this.Die(); return; } } if (!this.invisible || this.playerNr == 2) { RetroApplication.Raster[this.x, this.y] = this.headColor; } if (this.immortal) { int SecondsLeft = 10 - (int)(DateTime.Now - this.immortalStart).TotalSeconds; if (SecondsLeft != this.immortalSecondsLeft) { if (SecondsLeft < 0) { this.immortal = false; Program.PlayerMsg(this.playerNr, string.Empty); } else { this.immortalSecondsLeft = SecondsLeft; Program.PlayerMsg(this.playerNr, "Immortal " + SecondsLeft.ToString()); } } } }
public static void Main(string[] args) { ManualResetEvent Terminated = new ManualResetEvent(false); Initialize(); Console.Out.WriteLine("Move the mouse to move the pointer on the screen."); Console.Out.WriteLine("Press left mouse button while moving to draw."); Console.Out.WriteLine("Press the ESC key to close the application."); Console.Out.WriteLine("You will be able to see what others draw as well."); OnKeyDown += (sender, e) => { if (e.Key == Key.Escape || (e.Key == Key.C && e.Control)) { Terminated.Set(); } }; FillRectangle(0, 0, ScreenWidth, ScreenHeight, C64Colors.Blue); int PointerTexture = AddSpriteTexture(GetResourceBitmap("Pointer.png"), System.Drawing.Color.FromArgb(0, 0, 255), true); Point P = GetMousePointer(); Point LastP = P; Sprite Pointer = CreateSprite(P.X, P.Y, PointerTexture); Random Rnd = new System.Random(); int R = Rnd.Next(128, 255); int G = Rnd.Next(128, 255); int B = Rnd.Next(128, 255); Color Color = Color.FromArgb(R, G, B); bool Draw = false; BinaryOutput Payload; using (MqttConnection MqttConnection = ConnectToMqttServer("iot.eclipse.org", false, string.Empty, string.Empty)) { WriteLine("<" + MqttConnection.State.ToString() + ">", C64Colors.LightGreen); MqttConnection.TrustServer = true; MqttConnection.OnConnectionError += (sender, ex) => { WriteLine("Unable to connect:", C64Colors.Red); }; MqttConnection.OnError += (sender, ex) => { WriteLine(ex.Message, C64Colors.Red); }; MqttConnection.OnStateChanged += (sender, state) => { WriteLine("<" + MqttConnection.State.ToString() + ">", C64Colors.LightGreen); if (state == MqttState.Connected) { MqttConnection.SUBSCRIBE("RetroSharp/Examples/Networking/MultiUserDraw"); } }; OnMouseMove += (sender, e) => { P = e.Position; Pointer.SetPosition(P); int DX = P.X - RasterWidth / 2; int DY = P.Y - RasterHeight / 2; Pointer.Angle = 90 + 22.5 + System.Math.Atan2(DY, DX) * 180 / System.Math.PI; if (Draw) { Payload = new BinaryOutput(); Payload.WriteString(MqttConnection.ClientId); Payload.WriteInt(LastP.X); Payload.WriteInt(LastP.Y); Payload.WriteInt(P.X); Payload.WriteInt(P.Y); Payload.WriteColor(Color); MqttConnection.PUBLISH("RetroSharp/Examples/Networking/MultiUserDraw", MqttQualityOfService.AtMostOne, false, Payload); DrawLine(LastP.X, LastP.Y, P.X, P.Y, Color); } LastP = P; }; OnMouseDown += (sender, e) => { Draw = e.LeftButton; }; OnMouseUp += (sender, e) => { Draw = e.LeftButton; }; MqttConnection.OnContentReceived += (sender, Content) => { BinaryInput Input = Content.DataInput; string ClientId = Input.ReadString(); if (ClientId != MqttConnection.ClientId) { int X1 = (int)Input.ReadInt(); int Y1 = (int)Input.ReadInt(); int X2 = (int)Input.ReadInt(); int Y2 = (int)Input.ReadInt(); Color cl = Input.ReadColor(); DrawLine(X1, Y1, X2, Y2, cl); } }; while (!Terminated.WaitOne(1000)) { ; } } Terminate(); }
public void GetGift(int PlayerIndex, int GiftIndex, BinaryOutput Output, BinaryInput Input) { switch (GiftIndex) { case 0: this.framesPerPixel = 4; this.stepsPerFrame = 1; Program.PlayerMsg(this.playerNr, "Slow speed"); break; case 1: this.framesPerPixel = 5; this.stepsPerFrame = 1; Program.PlayerMsg(this.playerNr, "Slower speed"); break; case 2: this.framesPerPixel = 6; this.stepsPerFrame = 1; Program.PlayerMsg(this.playerNr, "Slowest speed"); break; case 3: this.framesPerPixel = 2; this.stepsPerFrame = 1; Program.PlayerMsg(this.playerNr, "Fast speed"); break; case 4: this.framesPerPixel = 1; this.stepsPerFrame = 1; Program.PlayerMsg(this.playerNr, "Faster speed"); break; case 5: this.framesPerPixel = 1; this.stepsPerFrame = 2; if (this.shotSpeed < 2) { this.shotSpeed = 2; } Program.PlayerMsg(this.playerNr, "Fastest speed"); break; case 6: this.framesPerPixel = 3; this.stepsPerFrame = 1; Program.PlayerMsg(this.playerNr, "Normal speed"); break; case 7: this.shotPower = 5; Program.PlayerMsg(this.playerNr, "Tiny bullets"); break; case 8: this.shotPower = 10; Program.PlayerMsg(this.playerNr, "Small bullets"); break; case 9: this.shotPower = 15; Program.PlayerMsg(this.playerNr, "Normal bullets"); break; case 10: this.shotPower = 20; Program.PlayerMsg(this.playerNr, "Large bullets"); break; case 11: this.shotPower = 25; Program.PlayerMsg(this.playerNr, "Huge bullets"); break; case 12: this.shotPower = 30; Program.PlayerMsg(this.playerNr, "Humongous bullets"); break; case 13: this.shotPower = 50; Program.PlayerMsg(this.playerNr, "Peace-maker bullets"); break; case 14: this.tail = false; Program.PlayerMsg(this.playerNr, "No tail"); break; case 15: this.tail = true; Program.PlayerMsg(this.playerNr, "Tail"); break; case 16: this.shotSpeed = Math.Max(1, this.stepsPerFrame); Program.PlayerMsg(this.playerNr, "Slow bullets"); break; case 17: this.shotSpeed = Math.Max(2, this.stepsPerFrame); Program.PlayerMsg(this.playerNr, "Fast bullets"); break; case 18: this.shotSpeed = Math.Max(3, this.stepsPerFrame); Program.PlayerMsg(this.playerNr, "Faster bullets"); break; case 19: this.shotSpeed = Math.Max(4, this.stepsPerFrame); Program.PlayerMsg(this.playerNr, "Fastest bullets"); break; case 20: int X, Y; int dx, dy; bool Ok; int TriesLeft = 100; int Black = Color.Black.ToArgb(); if (!(Input is null)) { this.x = 319 - (int)Input.ReadInt(); this.y = 207 - (int)Input.ReadInt(); } else { Ok = false; while (TriesLeft-- > 0 && !Ok) { X = RetroApplication.Random(30, 290); Y = RetroApplication.Random(38, 170); Ok = true; for (dy = -5; dy < 5; dy++) { for (dx = -5; dx < 5; dx++) { if (RetroApplication.Raster[X + dx, Y + dy].ToArgb() != Black) { Ok = false; dy = 5; break; } } } if (Ok) { Output.WriteInt(X); Output.WriteInt(Y); this.x = X; this.y = Y; } } if (!Ok && !(Output is null)) { Output.WriteInt(this.x); Output.WriteInt(this.y); } } Program.PlayerMsg(this.playerNr, "Teleport"); break;
public static void Main(string[] _) { Initialize(); Guid PlayerId = Guid.NewGuid(); string Player1Name; string Player2Name; Console.Out.WriteLine("Welcome to Mask! (Worms/Tron)"); Console.Out.WriteLine(new string('-', 70)); Console.Out.WriteLine("You control the work using the cursor keys."); Console.Out.WriteLine("Fire, using SPACE."); Console.Out.WriteLine("If you die, press ENTER to restart the game."); Console.Out.WriteLine("You can chat during the game."); Console.Out.WriteLine("Remember to try to fetch the gifts. You do that by moving into them."); Console.Out.WriteLine(); Console.Out.WriteLine("Hello. What is your name?"); Player1Name = Player2Name = Console.ReadLine(); using (MPE = new MultiPlayerEnvironment("Mask", false, "iot.eclipse.org", 1883, false, string.Empty, string.Empty, "RetroSharp/Examples/Games/Mask", 2, PlayerId, new KeyValuePair <string, string>("NAME", Player1Name))) { MPE.OnStateChange += (sender, state) => { switch (state) { case MultiPlayerState.SearchingForGateway: Console.Out.WriteLine("Searching for Internet Gateway."); break; case MultiPlayerState.RegisteringApplicationInGateway: Console.Out.WriteLine("Registering game in gateway."); break; case MultiPlayerState.FindingPlayers: Console.Out.WriteLine("Waiting for another player to connect."); Console.Out.WriteLine("Press ESC to play in single player mode."); OnKeyDown += new KeyEventHandler(MPE_Wait_OnKeyDown); break; case MultiPlayerState.ConnectingPlayers: Console.Out.WriteLine("Connecting to players."); break; } }; MPE.OnPlayerAvailable += (sender, player) => { Console.Out.WriteLine("New player available: " + player["NAME"]); MPE.ConnectPlayers(); }; MPE.OnPlayerConnected += (sender, player) => { Player2Name = player["NAME"]; }; MPE.OnPlayerDisconnected += (sender, player) => { PlayerMsg(2, "Disconnected"); NrPlayers = 1; LocalMachineIsGameServer = true; }; if (MPE.Wait(int.MaxValue)) { NrPlayers = MPE.PlayerCount; LocalMachineIsGameServer = MPE.LocalPlayerIsFirst; } else { PlayerMsg(2, "Network error"); NrPlayers = 1; } OnKeyDown -= new KeyEventHandler(MPE_Wait_OnKeyDown); ManualResetEvent Done = new ManualResetEvent(false); LinkedList <Shot> Shots = new LinkedList <Shot>(); LinkedList <Explosion> Explosions = new LinkedList <Explosion>(); LinkedList <Present> Presents = new LinkedList <Present>(); LinkedList <PlayerPosition> Player2Positions = new LinkedList <PlayerPosition>(); Player Player1 = new Player(1, 20, 28, 1, 0, 3, Color.Green, Color.LightGreen, 15); Player Player2 = new Player(2, 299, 179, -1, 0, 3, Color.Blue, Color.LightBlue, 15); bool Player1Up = false; bool Player1Down = false; bool Player1Left = false; bool Player1Right = false; bool Player1Fire = false; bool Player2Up = false; bool Player2Down = false; bool Player2Left = false; bool Player2Right = false; bool Player2Fire = false; Player1.Opponent = Player2; Player2.Opponent = Player1; Clear(); FillRectangle(0, 0, 319, 7, Color.FromKnownColor(KnownColor.DimGray)); SetClipArea(0, 8, 319, 199); string s = Player1Name.Length <= 10 ? Player1Name : Player1Name.Substring(0, 10); Console.Out.Write(s); s = Player2Name.Length <= 10 ? Player2Name : Player2Name.Substring(0, 10); GotoXY(ConsoleWidth - s.Length, 0); Console.Out.Write(s); OnKeyDown += (sender, e) => { switch (e.Key) { case Key.Escape: if (MPE.State == MultiPlayerState.FindingPlayers) { MPE.ConnectPlayers(); } else { Done.Set(); } break; case Key.C: if (e.Control) { Done.Set(); } break; case Key.Up: if (!Player1.Dead && Player1.VY != 1) { Player1Up = true; if (NrPlayers == 1) { if (!Player2.Dead) { Player2Down = true; } } else { MPE.SendUdpToAll(new byte[] { 0 }, 3); } } break; case Key.Down: if (!Player1.Dead && Player1.VY != -1) { Player1Down = true; if (NrPlayers == 1) { if (!Player2.Dead) { Player2Up = true; } } else { MPE.SendUdpToAll(new byte[] { 1 }, 3); } } break; case Key.Left: if (!Player1.Dead && Player1.VX != 1) { Player1Left = true; if (NrPlayers == 1) { if (!Player2.Dead) { Player2Right = true; } } else { MPE.SendUdpToAll(new byte[] { 2 }, 3); } } break; case Key.Right: if (!Player1.Dead && Player1.VX != -1) { Player1Right = true; if (NrPlayers == 1) { if (!Player2.Dead) { Player2Left = true; } } else { MPE.SendUdpToAll(new byte[] { 3 }, 3); } } break; case Key.Space: if (!Player1.Dead) { Player1Fire = true; if (NrPlayers == 1) { if (!Player2.Dead) { Player2Fire = true; } } else { MPE.SendUdpToAll(new byte[] { 4 }, 3); } } break; case Key.Enter: if (Player1.Dead) { if (NrPlayers > 1) { MPE.SendUdpToAll(new byte[] { 5 }, 3); } else { lock (Player2Positions) { Player2Positions.Clear(); } Shots.Clear(); Explosions.Clear(); Presents.Clear(); Player1 = new Player(1, 20, 28, 1, 0, 3, Color.Green, Color.LightGreen, 15); Player2 = new Player(2, 299, 179, -1, 0, 3, Color.Blue, Color.LightBlue, 15); Player1Up = false; Player1Down = false; Player1Left = false; Player1Right = false; Player1Fire = false; Player1.Opponent = Player2; Player2.Opponent = Player1; FillRectangle(0, 8, 319, 199, Color.Black); PlayerMsg(1, string.Empty); PlayerMsg(2, string.Empty); } } break; } }; OnKeyPressed += (sender, e) => { ChatCharacter(1, e.Character); MPE.SendTcpToAll(new byte[] { 10, (byte)(e.Character >> 8), (byte)(e.Character) }); }; OnUpdateModel += (sender, e) => { if (LocalMachineIsGameServer && Random() < 0.005) { int x1, y1; do { x1 = Random(30, 285); y1 = Random(38, 165); }while (!Present.CanPlace(x1, y1, x1 + 5, y1 + 5)); Presents.AddLast(new Present(x1, y1, x1 + 5, y1 + 5)); if (NrPlayers > 1) { BinaryOutput Output = new BinaryOutput(); Output.WriteByte(6); Output.WriteInt(x1); Output.WriteInt(y1); MPE.SendUdpToAll(Output.GetPacket(), 3); } } LinkedListNode <Present> PresentObj, NextPresentObj; PresentObj = Presents.First; while (!(PresentObj is null)) { NextPresentObj = PresentObj.Next; if (PresentObj.Value.Move()) { Presents.Remove(PresentObj); } PresentObj = NextPresentObj; } if (Player1Up) { Player1.Up(); Player1Up = false; } else if (Player1Down) { Player1.Down(); Player1Down = false; } else if (Player1Left) { Player1.Left(); Player1Left = false; } else if (Player1Right) { Player1.Right(); Player1Right = false; } if (Player2Up) { Player2.Up(); Player2Up = false; } else if (Player2Down) { Player2.Down(); Player2Down = false; } else if (Player2Left) { Player2.Left(); Player2Left = false; } else if (Player2Right) { Player2.Right(); Player2Right = false; } if (!Player1.Dead && Player1.Move()) { Explosions.AddLast(new Explosion(Player1.X, Player1.Y, 30, Color.White)); } if (!Player2.Dead) { if (NrPlayers == 1) { if (Player2.Move()) { Explosions.AddLast(new Explosion(Player2.X, Player2.Y, 30, Color.White)); } } else { lock (Player2Positions) { try { foreach (PlayerPosition P in Player2Positions) { Player2.BeforeMove(); Player2.SetPosition(P.X, P.Y, P.VX, P.VY); Player2.AfterMove(); if (P.Dead) { Player2.Die(); Explosions.AddLast(new Explosion(Player2.X, Player2.Y, 30, Color.White)); } } } finally { Player2Positions.Clear(); } } } } if (Player1Fire) { Player1.Fire(Shots); Player1Fire = false; } if (Player2Fire) { Player2.Fire(Shots); Player2Fire = false; } LinkedListNode <Shot> ShotObj, NextShotObj; ShotObj = Shots.First; while (!(ShotObj is null)) { NextShotObj = ShotObj.Next; if (ShotObj.Value.Move()) { Shots.Remove(ShotObj); Explosions.AddLast(new Explosion(ShotObj.Value.X, ShotObj.Value.Y, ShotObj.Value.Power, Color.White)); } ShotObj = NextShotObj; } LinkedListNode <Explosion> ExplosionObj, NextExplosionObj; ExplosionObj = Explosions.First; while (!(ExplosionObj is null)) { NextExplosionObj = ExplosionObj.Next; if (ExplosionObj.Value.Move()) { Explosions.Remove(ExplosionObj); } ExplosionObj = NextExplosionObj; } }; MPE.OnGameDataReceived += (sender, e) => { byte Command = e.Data.ReadByte(); switch (Command) { case 0: // Remote player presses UP if (!Player2.Dead) { Player2Down = true; } break; case 1: // Remote player presses DOWN if (!Player2.Dead) { Player2Up = true; } break; case 2: // Remote player presses LEFT if (!Player2.Dead) { Player2Right = true; } break; case 3: // Remote player presses RIGHT if (!Player2.Dead) { Player2Left = true; } break; case 4: // Remote player presses SPACE (Fire) if (!Player2.Dead) { Player2Fire = true; } break; case 5: // Remote player presses ENTER (Restart) case 9: // Acknowledgement of remote player presses ENTER (Restart) if (Command == 5) { MPE.SendUdpToAll(new byte[] { 9 }, 3); } lock (Player2Positions) { Player2Positions.Clear(); } Shots.Clear(); Explosions.Clear(); Presents.Clear(); Player1 = new Player(1, 20, 28, 1, 0, 3, Color.Green, Color.LightGreen, 15); Player2 = new Player(2, 299, 179, -1, 0, 3, Color.Blue, Color.LightBlue, 15); Player1Up = false; Player1Down = false; Player1Left = false; Player1Right = false; Player1Fire = false; Player1.Opponent = Player2; Player2.Opponent = Player1; FillRectangle(0, 8, 319, 199, Color.Black); PlayerMsg(1, string.Empty); PlayerMsg(2, string.Empty); BorderColor = Color.FromKnownColor(KnownColor.DimGray); break; case 6: // New Present int x1 = 315 - (int)e.Data.ReadInt(); int y1 = 203 - (int)e.Data.ReadInt(); Presents.AddLast(new Present(x1, y1, x1 + 5, y1 + 5)); break; case 7: // Gift x1 = (int)e.Data.ReadInt(); Player2.GetGift(2, x1, null, e.Data); break; case 8: // Move player 2 lock (Player2Positions) { Player2Positions.AddLast(new PlayerPosition(e.Data)); } break; case 10: // chat character char ch = (char)e.Data.ReadUInt16(); ChatCharacter(2, ch); break; } }; while (!Done.WaitOne(1000)) { ; } } Terminate(); }