private BilliardTestCase(double initialDirection, double wallInclanation, double expectedFinalDirection, BillartTaskType taskType) : base(taskType.ToString()) { this.taskType = taskType; this.wallInclanation = wallInclanation * Math.PI / 180; this.initialDirection = initialDirection * Math.PI / 180; this.expectedFinalDirection = expectedFinalDirection * Math.PI / 180; }
private BilliardTestCase(double initialDirection, double wallInclanation, double expectedFinalDirection, BillartTaskType taskType) : base(taskType.ToString()) { this.taskType = taskType; this.wallInclanation = wallInclanation*Math.PI/180; this.initialDirection = initialDirection*Math.PI/180; this.expectedFinalDirection = expectedFinalDirection*Math.PI/180; }