public GameScreen()
        {
            closedList = new BigList<GameObject>();
            shells = new BigList<Shell>();

            player = new Player();
            earth = new Earth();
            glow = new Glow();
            //map = new Map();

            mCollisions = new MasterCollisions();

            closedList.Add(glow);
            closedList.Add(player);
            closedList.Add(earth);

            for (int i = 0; i < 100; i++)
            {
                shells.Add(new Shell());

                closedList.Add(shells.Last());

            }
        }