public GameScreen() { closedList = new BigList<GameObject>(); shells = new BigList<Shell>(); player = new Player(); earth = new Earth(); glow = new Glow(); //map = new Map(); mCollisions = new MasterCollisions(); closedList.Add(glow); closedList.Add(player); closedList.Add(earth); for (int i = 0; i < 100; i++) { shells.Add(new Shell()); closedList.Add(shells.Last()); } }