Example #1
0
        // ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------

        /// <summary>
        /// Initializes a new instance of the <see cref="BfshaFileLoader"/> class loading data into the given
        /// <paramref name="bfshaFile"/> from the specified <paramref name="stream"/> which is optionally left open.
        /// </summary>
        /// <param name="bfshaFile">The <see cref="Bfsha.bfshaFile"/> instance to load data into.</param>
        /// <param name="stream">The <see cref="Stream"/> to read data from.</param>
        /// <param name="leaveOpen"><c>true</c> to leave the stream open after reading, otherwise <c>false</c>.</param>
        internal BfshaFileLoader(BfshaFile bfshaFile, Stream stream, bool leaveOpen = false)
            : base(stream, Encoding.ASCII, leaveOpen)
        {
            ByteOrder = ByteOrder.LittleEndian;
            BfshaFile = bfshaFile;
            _dataMap  = new Dictionary <uint, IResData>();
        }
Example #2
0
        public static void Save(BfshaFile bfshaFile, string FileName)
        {
            XmlDocument doc      = new XmlDocument();
            XmlNode     mainNode = doc.CreateElement("SHARCFB");

            AddAttribute(doc, "Name", bfshaFile.Name, mainNode);
            doc.AppendChild(mainNode);
        }
Example #3
0
        public void Load(Stream stream)
        {
            BfshaFile = new BfshaFile(stream);

            this.Header = BfshaFile.Name;
            foreach (var model in BfshaFile.ShaderModels.Values)
            {
                AddChild(LoadShaderModel(model));
            }
            Tag = this;
        }
Example #4
0
        public void Load(System.IO.Stream stream)
        {
            Text = FileName;

            bool IsWiiU = CheckWiiU(new FileReader(stream, true));

            if (IsWiiU)
            {
            }
            else
            {
                BfshaFile bfshaFile = new BfshaFile(stream);

                foreach (var model in bfshaFile.ShaderModels)
                {
                    var wrapper = new ShaderModelWrapper();
                    wrapper.Read(model);
                    Nodes.Add(wrapper);
                }
            }
        }
 /// <summary>
 /// Initializes a new instance of the <see cref="BfshaFileSaver"/> class for the file with the given
 /// <paramref name="fileName"/>.
 /// </summary>
 /// <param name="BfshaFile">The <see cref="Bfsha.BfshaFile"/> instance to save.</param>
 /// <param name="fileName">The name of the file to save the data into.</param>
 internal BfshaFileSaver(BfshaFile BfshaFile, string fileName)
     : this(BfshaFile, new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.Read), false)
 {
 }
        // ---- CONSTRUCTORS & DESTRUCTOR ------------------------------------------------------------------------------

        /// <summary>
        /// Initializes a new instance of the <see cref="BfshaFileSaver"/> class saving data from the given
        /// <paramref name="BfshaFile"/> into the specified <paramref name="stream"/> which is optionally left open.
        /// </summary>
        /// <param name="BfshaFile">The <see cref="Bfsha.BfshaFile"/> instance to save data from.</param>
        /// <param name="stream">The <see cref="Stream"/> to save data into.</param>
        /// <param name="leaveOpen"><c>true</c> to leave the stream open after writing, otherwise <c>false</c>.</param>
        internal BfshaFileSaver(BfshaFile bfshaFile, Stream stream, bool leaveOpen)
            : base(stream, Encoding.ASCII, leaveOpen)
        {
            ByteOrder = ByteOrder.LittleEndian;
            BfshaFile = bfshaFile;
        }
Example #7
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BfshaFileLoader"/> class from the file with the given
 /// <paramref name="fileName"/>.
 /// </summary>
 /// <param name="BfshaFile">The <see cref="Bfsha.BfshaFile"/> instance to load data into.</param>
 /// <param name="fileName">The name of the file to load the data from.</param>
 internal BfshaFileLoader(BfshaFile BfshaFile, string fileName)
     : this(BfshaFile, new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read))
 {
 }