Example #1
0
        /// <summary>
        /// Returns a Bezier smoothed version of the StylusPoints
        /// </summary>
        /// <returns></returns>
        public StylusPointCollection GetBezierStylusPoints()
        {
            // Since we can't compute Bezier for single point stroke, we should return.
            if (_stylusPoints.Count < 2)
            {
                return(_stylusPoints);
            }

            // Construct the Bezier approximation
            Bezier bezier = new Bezier();

            if (!bezier.ConstructBezierState(_stylusPoints,
                                             DrawingAttributes.FittingError))
            {
                //construction failed, return a clone of the original points
                return(_stylusPoints.Clone());
            }

            double      tolerance   = 0.5;
            StylusShape stylusShape = this.DrawingAttributes.StylusShape;

            if (null != stylusShape)
            {
                Rect   shapeBoundingBox = stylusShape.BoundingBox;
                double min = Math.Min(shapeBoundingBox.Width, shapeBoundingBox.Height);
                tolerance  = Math.Log10(min + min);
                tolerance *= (StrokeCollectionSerializer.AvalonToHimetricMultiplier / 2);
                if (tolerance < 0.5)
                {
                    //don't allow tolerance to drop below .5 or we
                    //can wind up with an huge amount of bezier points
                    tolerance = 0.5;
                }
            }

            List <Point> bezierPoints = bezier.Flatten(tolerance);

            return(GetInterpolatedStylusPoints(bezierPoints));
        }