Example #1
0
    private void fillVerts()
    {
        rightVerts = new Vector3[Resolution + 1];
        leftVerts  = new Vector3[Resolution + 1];

        for (int i = 0; i <= Resolution; i++)
        {
            float s = (((float)i) / ((float)Resolution));

            Vector3 midPoint = bezier.At(s);
            Vector3 tangent  = bezier.TangentAt(s)[1] - bezier.TangentAt(s)[0];
            Vector3 toRight  = (new Vector3(tangent.z, tangent.y, -tangent.x)).normalized;

            rightVerts[i] = midPoint + toRight * ((widthEnd - widthStart) * s + widthStart);
            leftVerts[i]  = midPoint - toRight * ((widthEnd - widthStart) * s + widthStart);

            if (float.IsNaN(rightVerts[i].x) || float.IsNaN(rightVerts[i].y) || float.IsNaN(rightVerts[i].z) || float.IsNaN(leftVerts[i].x) || float.IsNaN(leftVerts[i].y) || float.IsNaN(leftVerts[i].z))
            {
                rightVerts[i] = Vector3.zero;
                leftVerts[i]  = Vector3.zero;
                //Debug.LogError("Somewhere NaN");
            }
        }
    }