//Method to determine the number of active players and show the correct textboxes and labels
        public void DetermineNumberOfPlayers()
        {
            int numberOfPlayers = dal.game.playerList.Count();

            if (numberOfPlayers >= 1)
            {
                player1NameLabel.Text    = dal.game.playerList[0].GetName();
                BetPlayer1TextBox.Text   = dal.game.playerList[0].GetBet().ToString();
                scorePlayer1TextBox.Text = "Score: " + dal.game.playerList[0].GetValueOfHand().ToString();

                player1NameLabel.Show();
                BetPlayer1TextBox.Show();
                scorePlayer1TextBox.Show();

                BetPlayer1TextBox.Enabled   = false;
                scorePlayer1TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 2)
            {
                player2LabelName.Text    = dal.game.playerList[1].GetName();
                BetPlayer2TextBox.Text   = dal.game.playerList[1].GetBet().ToString();
                scorePlayer2TextBox.Text = "Score: " + dal.game.playerList[1].GetValueOfHand().ToString();

                player2LabelName.Show();
                BetPlayer2TextBox.Show();
                scorePlayer2TextBox.Show();

                BetPlayer2TextBox.Enabled   = false;
                scorePlayer2TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 3)
            {
                player3LabelName.Text    = dal.game.playerList[2].GetName();
                BetPlayer3TextBox.Text   = dal.game.playerList[2].GetBet().ToString();
                scorePlayer3TextBox.Text = "Score: " + dal.game.playerList[2].GetValueOfHand().ToString();

                player3LabelName.Show();
                BetPlayer3TextBox.Show();
                scorePlayer3TextBox.Show();

                BetPlayer3TextBox.Enabled   = false;
                scorePlayer3TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 4)
            {
                player4LabelName.Text    = dal.game.playerList[3].GetName();
                BetPlayer4TextBox.Text   = dal.game.playerList[3].GetBet().ToString();
                scorePlayer4TextBox.Text = "Score: " + dal.game.playerList[3].GetValueOfHand().ToString();

                player4LabelName.Show();
                BetPlayer4TextBox.Show();
                scorePlayer4TextBox.Show();

                BetPlayer4TextBox.Enabled   = false;
                scorePlayer4TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 5)
            {
                player5LabelName.Text    = dal.game.playerList[4].GetName();
                BetPlayer5TextBox.Text   = dal.game.playerList[4].GetBet().ToString();
                scorePlayer5TextBox.Text = "Score: " + dal.game.playerList[4].GetValueOfHand().ToString();

                player5LabelName.Show();
                BetPlayer5TextBox.Show();
                scorePlayer5TextBox.Show();

                BetPlayer5TextBox.Enabled   = false;
                scorePlayer5TextBox.Enabled = false;
            }
        }