//Method with initial settings when the window is loaded
        private void GameForm_Load(object sender, EventArgs e)
        {
            PictureBox[] box = { Harten2,   Harten3,   Harten4,   Harten5,   Harten6,   Harten7,   Harten8,   Harten9,   Harten10,   HartenBoer,   HartenVrouw,   HartenHeer,   HartenAas,
                                 Schoppen2, Schoppen3, Schoppen4, Schoppen5, Schoppen6, Schoppen7, Schoppen8, Schoppen9, Schoppen10, SchoppenBoer, SchoppenVrouw, SchoppenHeer, SchoppenAas,
                                 Klaveren2, Klaveren3, Klaveren4, Klaveren5, Klaveren6, Klaveren7, Klaveren8, Klaveren9, Klaveren10, KlaverenBoer, KlaverenVrouw, KlaverenHeer, KlaverenAas,
                                 Ruiten2,   Ruiten3,   Ruiten4,   Ruiten5,   Ruiten6,   Ruiten7,   Ruiten8,   Ruiten9,   Ruiten10,   RuitenBoer,   RuitenVrouw,   RuitenHeer,   RuitenAas, pictureBox14 };

            foreach (PictureBox pBox in box)
            {
                pBox.Hide();
            }

            priceLabel.BackColor      = System.Drawing.Color.Transparent;
            turnPlayerLabel.BackColor = System.Drawing.Color.Transparent;
            resetButton.Hide();
            buyCardButton.Hide();
            standingButton.Hide();
            scoreButton.Hide();

            player1NameLabel.Hide();
            BetPlayer1TextBox.Hide();
            scorePlayer1TextBox.Hide();

            player2LabelName.Hide();
            BetPlayer2TextBox.Hide();
            scorePlayer2TextBox.Hide();

            player3LabelName.Hide();
            BetPlayer3TextBox.Hide();
            scorePlayer3TextBox.Hide();

            player4LabelName.Hide();
            BetPlayer4TextBox.Hide();
            scorePlayer4TextBox.Hide();

            player5LabelName.Hide();
            BetPlayer5TextBox.Hide();
            scorePlayer5TextBox.Hide();

            scoreHouseTextBox.Enabled = false;
            scoreHouseTextBox.Hide();
            scoreHouseTextBox.Text = "Score: " + dal.house.GetValueOfHand();
            priceLabel.Text        = "Prijzenpot: " + dal.price.GetPrice().ToString();
            DetermineNumberOfPlayers();
        }
        //Method to determine the number of active players and show the correct textboxes and labels
        public void DetermineNumberOfPlayers()
        {
            int numberOfPlayers = dal.game.playerList.Count();

            if (numberOfPlayers >= 1)
            {
                player1NameLabel.Text    = dal.game.playerList[0].GetName();
                BetPlayer1TextBox.Text   = dal.game.playerList[0].GetBet().ToString();
                scorePlayer1TextBox.Text = "Score: " + dal.game.playerList[0].GetValueOfHand().ToString();

                player1NameLabel.Show();
                BetPlayer1TextBox.Show();
                scorePlayer1TextBox.Show();

                BetPlayer1TextBox.Enabled   = false;
                scorePlayer1TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 2)
            {
                player2LabelName.Text    = dal.game.playerList[1].GetName();
                BetPlayer2TextBox.Text   = dal.game.playerList[1].GetBet().ToString();
                scorePlayer2TextBox.Text = "Score: " + dal.game.playerList[1].GetValueOfHand().ToString();

                player2LabelName.Show();
                BetPlayer2TextBox.Show();
                scorePlayer2TextBox.Show();

                BetPlayer2TextBox.Enabled   = false;
                scorePlayer2TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 3)
            {
                player3LabelName.Text    = dal.game.playerList[2].GetName();
                BetPlayer3TextBox.Text   = dal.game.playerList[2].GetBet().ToString();
                scorePlayer3TextBox.Text = "Score: " + dal.game.playerList[2].GetValueOfHand().ToString();

                player3LabelName.Show();
                BetPlayer3TextBox.Show();
                scorePlayer3TextBox.Show();

                BetPlayer3TextBox.Enabled   = false;
                scorePlayer3TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 4)
            {
                player4LabelName.Text    = dal.game.playerList[3].GetName();
                BetPlayer4TextBox.Text   = dal.game.playerList[3].GetBet().ToString();
                scorePlayer4TextBox.Text = "Score: " + dal.game.playerList[3].GetValueOfHand().ToString();

                player4LabelName.Show();
                BetPlayer4TextBox.Show();
                scorePlayer4TextBox.Show();

                BetPlayer4TextBox.Enabled   = false;
                scorePlayer4TextBox.Enabled = false;
            }

            if (numberOfPlayers >= 5)
            {
                player5LabelName.Text    = dal.game.playerList[4].GetName();
                BetPlayer5TextBox.Text   = dal.game.playerList[4].GetBet().ToString();
                scorePlayer5TextBox.Text = "Score: " + dal.game.playerList[4].GetValueOfHand().ToString();

                player5LabelName.Show();
                BetPlayer5TextBox.Show();
                scorePlayer5TextBox.Show();

                BetPlayer5TextBox.Enabled   = false;
                scorePlayer5TextBox.Enabled = false;
            }
        }