Example #1
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 public TurnAroundState(Behaviour_Guardian guardian, bool wasAttacking) : base(guardian)
 {
     wasReadyToAttack = wasAttacking;
 }
Example #2
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 // Constructors
 public RangeState(Behaviour_Guardian guardian) : base(guardian)
 {
 }
Example #3
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 // Constructors
 public TurnAroundState(Behaviour_Guardian guardian) : base(guardian)
 {
 }
Example #4
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 // Constructors
 public MeleeState(Behaviour_Guardian guardian) : base(guardian)
 {
 }
Example #5
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 // Constructors
 public ReadyState(Behaviour_Guardian guardian) : base(guardian)
 {
 }
Example #6
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 public IdleState(Behaviour_Guardian guardian, float time, int next) : base(guardian)
 {
     idleTime = time; nextState = next;
 }
Example #7
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 // Constructors
 public IdleState(Behaviour_Guardian guardian, float time) : base(guardian)
 {
     idleTime = time; nextState = -1;
 }
Example #8
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 public GuardianState(Behaviour_Guardian guardian)
 {
     _guardian = guardian;
     Start();             //Calls the Start method of the state on entering
 }