Example #1
0
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            return(builder.Do("RandomWalk", t =>
            {
                if (self.IsInCombat || !_enmity.IsEnmityTableEmpty(self))
                {
                    if (_.GetCurrentAction(self.Object) == NWScript.ACTION_RANDOMWALK)
                    {
                        self.ClearAllActions();
                    }

                    return BehaviourTreeStatus.Failure;
                }

                if (_.GetCurrentAction(self.Object) == NWScript.ACTION_INVALID &&
                    _.IsInConversation(self.Object) == NWScript.FALSE &&
                    _.GetCurrentAction(self.Object) != NWScript.ACTION_RANDOMWALK &&
                    _random.Random(100) <= 25)
                {
                    self.AssignCommand(() => _.ActionRandomWalk());
                }
                return BehaviourTreeStatus.Running;
            }));
        }
Example #2
0
        public void cant_create_an_unested_action_node()
        {
            Init();

            Assert.Throws <ApplicationException>(() =>
            {
                testObject
                .Do("some-node-1", t => Status.Running)
                .Build();
            }
                                                 );
        }
        public static BehaviourTreeBuilder Do <T>(this BehaviourTreeBuilder builder, params object[] args)
            where T : IRegisteredEvent
        {
            return(builder.Do(typeof(T).ToString(), t =>
            {
                bool success = App.RunEvent <T>(args);

                return success ?
                BehaviourTreeStatus.Running :
                BehaviourTreeStatus.Failure;
            }));
        }
Example #4
0
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            return(builder.Do("EquipBestMelee", t =>
            {
                NWCreature self = (NWCreature)args[0];
                if (!self.IsInCombat ||
                    self.RightHand.IsRanged)
                {
                    return BehaviourTreeStatus.Failure;
                }

                self.AssignCommand(() =>
                {
                    _.ActionEquipMostDamagingMelee(new Object());
                });

                return BehaviourTreeStatus.Running;
            }));
        }
Example #5
0
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            return(builder.Do("AggroTargetBySight", t =>
            {
                NWCreature self = (NWCreature)args[0];

                if (self.IsInCombat)
                {
                    return BehaviourTreeStatus.Failure;
                }

                float aggroRange = self.GetLocalFloat("AGGRO_RANGE");
                if (aggroRange <= 0.0f)
                {
                    aggroRange = 10.0f;
                }
                Location targetLocation = _.Location(
                    self.Area.Object,
                    _biowarePos.GetChangedPosition(self.Position, aggroRange, self.Facing),
                    self.Facing + 180.0f);

                NWCreature creature = NWCreature.Wrap(_.GetFirstObjectInShape(NWScript.SHAPE_SPELLCYLINDER, aggroRange, targetLocation, NWScript.TRUE, NWScript.OBJECT_TYPE_CREATURE, self.Position));
                while (creature.IsValid)
                {
                    if (_.GetIsEnemy(creature.Object, self.Object) == NWScript.TRUE &&
                        !_enmity.IsOnEnmityTable(self, creature) &&
                        _.GetDistanceBetween(self.Object, creature.Object) <= aggroRange &&
                        !creature.HasAnyEffect(NWScript.EFFECT_TYPE_INVISIBILITY, NWScript.EFFECT_TYPE_SANCTUARY))
                    {
                        _enmity.AdjustEnmity(self, creature, 0, 1);
                    }

                    creature = NWCreature.Wrap(_.GetNextObjectInShape(NWScript.SHAPE_SPELLCYLINDER, aggroRange, targetLocation, NWScript.TRUE, NWScript.OBJECT_TYPE_CREATURE, self.Position));
                }

                return BehaviourTreeStatus.Running;
            }));
        }
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            return(builder.Do("AggroTargetBySound", t =>
            {
                NWCreature self = (NWCreature)args[0];

                if (self.IsInCombat)
                {
                    return BehaviourTreeStatus.Failure;
                }

                float aggroRange = self.GetLocalFloat("AGGRO_RANGE");
                if (aggroRange <= 0.0f)
                {
                    aggroRange = 5.0f;
                }

                int nth = 1;
                NWCreature creature = NWCreature.Wrap(_.GetNearestObject(NWScript.OBJECT_TYPE_CREATURE, self.Object, nth));
                while (creature.IsValid)
                {
                    if (_.GetIsEnemy(creature.Object, self.Object) == NWScript.TRUE &&
                        !_enmity.IsOnEnmityTable(self, creature) &&
                        !creature.HasAnyEffect(NWScript.EFFECT_TYPE_SANCTUARY) &&
                        _.GetDistanceBetween(self.Object, creature.Object) <= aggroRange &&
                        _.LineOfSightObject(self.Object, creature.Object) == NWScript.TRUE)
                    {
                        _enmity.AdjustEnmity(self, creature, 0, 1);
                    }

                    nth++;
                    creature = NWCreature.Wrap(_.GetNearestObject(NWScript.OBJECT_TYPE_CREATURE, self.Object, nth));
                }


                return BehaviourTreeStatus.Running;
            }));
        }
Example #7
0
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            return(builder.Do("WarpToTargetIfStuck", t =>
            {
                if (_enmity.IsEnmityTableEmpty(self) ||
                    _.GetMovementRate(self.Object) == 1) // 1 = Immobile
                {
                    if (self.Data.ContainsKey("WarpToTargetIfStuck_Position"))
                    {
                        self.Data.Remove("WarpToTargetIfStuck_Position");
                    }
                    if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace"))
                    {
                        self.Data.Remove("WarpToTargetIfStuck_CyclesStuckInPlace");
                    }

                    return BehaviourTreeStatus.Failure;
                }


                Vector previousPosition = new Vector();
                if (self.Data.ContainsKey("WarpToTargetIfStuck_Position"))
                {
                    previousPosition = (Vector)self.Data["WarpToTargetIfStuck_Position"];
                }

                Vector currentPosition = self.Position;
                if (previousPosition.m_X == currentPosition.m_X &&
                    previousPosition.m_Y == currentPosition.m_Y &&
                    previousPosition.m_Z == currentPosition.m_Z)
                {
                    var cyclesStuck = 0;
                    if (self.Data.ContainsKey("WarpToTargetIfStuck_CyclesStuckInPlace"))
                    {
                        cyclesStuck = (int)self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"];
                    }
                    cyclesStuck++;

                    if (cyclesStuck >= 12) // Stuck for 12 seconds - warp to the target if still in the area.
                    {
                        EnmityTable table = _enmity.GetEnmityTable(self);
                        var topTarget = table.Values.OrderByDescending(o => o.TotalAmount).SingleOrDefault();
                        if (topTarget != null && topTarget.TargetObject.IsValid)
                        {
                            var location = topTarget.TargetObject.Location;
                            _.AssignCommand(self.Object, () => _.JumpToLocation(location));
                        }

                        cyclesStuck = 0;
                    }

                    self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = cyclesStuck;
                }
                else
                {
                    self.Data["WarpToTargetIfStuck_CyclesStuckInPlace"] = 0;
                }

                self.Data["WarpToTargetIfStuck_Position"] = currentPosition;

                return BehaviourTreeStatus.Running;
            }));
        }