void GameStart() { SoundManager.Instance.StopMusic(); playing = true; beatManager.Play(); startTime = Time.time; dropTime = timeBetweenPlatforms; }
public override void Enter() { if (manager.SkipTutorial) { TransitionTo <InRoundState>(); return; } Debug.Log("eNTER"); OnNewTutorialStep?.Invoke(TutorialSteps[currentTutorialIndex]); BeatManager.Play(); toTheBeatcounter = 0; PlayerAttackState.OnAttack += Attacking; }
public override void Enter() { BeatManager.Play(); roundController.StartRound(); }