void GameStart()
    {
        SoundManager.Instance.StopMusic();
        playing = true;

        beatManager.Play();

        startTime = Time.time;

        dropTime = timeBetweenPlatforms;
    }
 public override void Enter()
 {
     if (manager.SkipTutorial)
     {
         TransitionTo <InRoundState>();
         return;
     }
     Debug.Log("eNTER");
     OnNewTutorialStep?.Invoke(TutorialSteps[currentTutorialIndex]);
     BeatManager.Play();
     toTheBeatcounter            = 0;
     PlayerAttackState.OnAttack += Attacking;
 }
Example #3
0
 public override void Enter()
 {
     BeatManager.Play();
     roundController.StartRound();
 }