// Use this for initialization void Start() { InitializeToneSets(mainToneSetObject, mainRythmSetObject, mainBassSetObject); bassInput = beatMan.GetComponent <UserInput>(); tonePos = 0; rythmPos = 0; bassPos = 0; tonePlayable = true; rythmPlayable = true; bassPlayable = true; p2name = Player2.name; P2isRythm = player2rythm; snapshots = new AudioMixerSnapshot[3]; }