public static void RegisterAllowBeneficialHandler(PvPBattle battle, BattleNotorietyHandler<bool> handler) { if (!_BeneficialHandlers.ContainsKey(battle)) { _BeneficialHandlers.Add(battle, handler); } else { _BeneficialHandlers[battle] = handler; } }
public static void RegisterAllowHarmfulHandler(PvPBattle battle, BattleNotorietyHandler <bool> handler) { if (!_HarmfulHandlers.ContainsKey(battle)) { _HarmfulHandlers.Add(battle, handler); } else { _HarmfulHandlers[battle] = handler; } }
public static void RegisterNotorietyHandler(PvPBattle battle, BattleNotorietyHandler<int> handler) { if (!_NameHandlers.ContainsKey(battle)) { _NameHandlers.Add(battle, handler); } else { _NameHandlers[battle] = handler; } }
public static void RegisterNotorietyHandler(PvPBattle battle, BattleNotorietyHandler <int> handler) { if (!_NameHandlers.ContainsKey(battle)) { _NameHandlers.Add(battle, handler); } else { _NameHandlers[battle] = handler; } }