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C# (CSharp) BattleMgr.PlayerAtk Examples
Programming Language:
C# (CSharp)
Class/Type:
BattleMgr
Method/Function:
PlayerAtk
Examples at hotexamples.com:
1
C# (CSharp) BattleMgr.PlayerAtk - 1 examples found
. These are the top rated real world C# (CSharp) examples of
BattleMgr.PlayerAtk
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Frequently Used Methods
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Init(10)
GetAllBattles(4)
AddRoom(3)
ActiveCurrentBatchMonster(2)
DropPause(2)
LockBattleStartFlow(2)
SetSelfPlayerMoveDir(2)
ReqReleaseSkill(2)
applyAction(1)
getBattleInfo(1)
SetChatacterShootBullet(1)
getDialogueModel(1)
SetChatacterShootLaser(1)
SetGunFaceWall(1)
SetMoveDir(1)
SetSelfPlayerMove(1)
getActionTime(1)
UpdateServerProperties(1)
SetSelfPlayerRot(1)
ShowHitEffect(1)
StartGame(1)
ReleaseSkill(1)
Update(1)
getActionSeq(1)
Stop(1)
OnMonsterLoaded(1)
PlayerAtk(1)
GetEntityMonsters(1)
AddPlayer(1)
CanRlsSkill(1)
CheckAnglePlayer(1)
Close(1)
CreateBattle(1)
FallCompelate(1)
GetComponent(1)
GetController(1)
GetPlayerCurrentState(1)
OnPlayerLoaded(1)
GodLikeCalculate(1)
Initialize(1)
JumpCompelate(1)
LoadMonster(1)
LoadMonsterByWave(1)
LoadMonsterByWaveId(1)
ActiveCurrentBatchMonsters(1)
OnNextFrameEvent(1)
getGold(1)
Frequently Used Methods
Init (10)
GetAllBattles (4)
AddRoom (3)
ActiveCurrentBatchMonster (2)
DropPause (2)
LockBattleStartFlow (2)
SetSelfPlayerMoveDir (2)
ReqReleaseSkill (2)
applyAction (1)
getBattleInfo (1)
Frequently Used Methods
SetChatacterShootBullet (1)
getDialogueModel (1)
SetChatacterShootLaser (1)
SetGunFaceWall (1)
SetMoveDir (1)
SetSelfPlayerMove (1)
getActionTime (1)
UpdateServerProperties (1)
SetSelfPlayerRot (1)
ShowHitEffect (1)
StartGame (1)
ReleaseSkill (1)
Update (1)
getActionSeq (1)
Stop (1)
OnMonsterLoaded (1)
PlayerAtk (1)
GetEntityMonsters (1)
AddPlayer (1)
CanRlsSkill (1)
Frequently Used Methods
StartGame (1)
ReleaseSkill (1)
Update (1)
getActionSeq (1)
Stop (1)
OnMonsterLoaded (1)
PlayerAtk (1)
GetEntityMonsters (1)
AddPlayer (1)
CanRlsSkill (1)
CheckAnglePlayer (1)
Close (1)
CreateBattle (1)
FallCompelate (1)
GetComponent (1)
GetController (1)
GetPlayerCurrentState (1)
OnPlayerLoaded (1)
GodLikeCalculate (1)
Initialize (1)
JumpCompelate (1)
LoadMonster (1)
LoadMonsterByWave (1)
LoadMonsterByWaveId (1)
ActiveCurrentBatchMonsters (1)
OnNextFrameEvent (1)
getGold (1)
Frequently Used Methods
CheckAnglePlayer (1)
Close (1)
CreateBattle (1)
FallCompelate (1)
GetComponent (1)
GetController (1)
GetPlayerCurrentState (1)
OnPlayerLoaded (1)
GodLikeCalculate (1)
Initialize (1)
JumpCompelate (1)
LoadMonster (1)
LoadMonsterByWave (1)
LoadMonsterByWaveId (1)
ActiveCurrentBatchMonsters (1)
OnNextFrameEvent (1)
getGold (1)
Example #1
0
Show file
public void PlayerAtk(Orient dir) { battleMgr.PlayerAtk(dir); }
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