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C# (CSharp) BattleMgr.SetGunFaceWall Examples
Programming Language:
C# (CSharp)
Class/Type:
BattleMgr
Method/Function:
SetGunFaceWall
Examples at hotexamples.com:
1
C# (CSharp) BattleMgr.SetGunFaceWall - 1 examples found
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BattleMgr.SetGunFaceWall
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Frequently Used Methods
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Init(10)
GetAllBattles(4)
AddRoom(3)
ActiveCurrentBatchMonster(2)
DropPause(2)
LockBattleStartFlow(2)
SetSelfPlayerMoveDir(2)
ReqReleaseSkill(2)
applyAction(1)
getBattleInfo(1)
SetChatacterShootBullet(1)
getDialogueModel(1)
SetChatacterShootLaser(1)
SetGunFaceWall(1)
SetMoveDir(1)
SetSelfPlayerMove(1)
getActionTime(1)
UpdateServerProperties(1)
SetSelfPlayerRot(1)
ShowHitEffect(1)
StartGame(1)
ReleaseSkill(1)
Update(1)
getActionSeq(1)
Stop(1)
OnMonsterLoaded(1)
PlayerAtk(1)
GetEntityMonsters(1)
AddPlayer(1)
CanRlsSkill(1)
CheckAnglePlayer(1)
Close(1)
CreateBattle(1)
FallCompelate(1)
GetComponent(1)
GetController(1)
GetPlayerCurrentState(1)
OnPlayerLoaded(1)
GodLikeCalculate(1)
Initialize(1)
JumpCompelate(1)
LoadMonster(1)
LoadMonsterByWave(1)
LoadMonsterByWaveId(1)
ActiveCurrentBatchMonsters(1)
OnNextFrameEvent(1)
getGold(1)
Frequently Used Methods
Init (10)
GetAllBattles (4)
AddRoom (3)
ActiveCurrentBatchMonster (2)
DropPause (2)
LockBattleStartFlow (2)
SetSelfPlayerMoveDir (2)
ReqReleaseSkill (2)
applyAction (1)
getBattleInfo (1)
Frequently Used Methods
SetChatacterShootBullet (1)
getDialogueModel (1)
SetChatacterShootLaser (1)
SetGunFaceWall (1)
SetMoveDir (1)
SetSelfPlayerMove (1)
getActionTime (1)
UpdateServerProperties (1)
SetSelfPlayerRot (1)
ShowHitEffect (1)
StartGame (1)
ReleaseSkill (1)
Update (1)
getActionSeq (1)
Stop (1)
OnMonsterLoaded (1)
PlayerAtk (1)
GetEntityMonsters (1)
AddPlayer (1)
CanRlsSkill (1)
Frequently Used Methods
StartGame (1)
ReleaseSkill (1)
Update (1)
getActionSeq (1)
Stop (1)
OnMonsterLoaded (1)
PlayerAtk (1)
GetEntityMonsters (1)
AddPlayer (1)
CanRlsSkill (1)
CheckAnglePlayer (1)
Close (1)
CreateBattle (1)
FallCompelate (1)
GetComponent (1)
GetController (1)
GetPlayerCurrentState (1)
OnPlayerLoaded (1)
GodLikeCalculate (1)
Initialize (1)
JumpCompelate (1)
LoadMonster (1)
LoadMonsterByWave (1)
LoadMonsterByWaveId (1)
ActiveCurrentBatchMonsters (1)
OnNextFrameEvent (1)
getGold (1)
Frequently Used Methods
CheckAnglePlayer (1)
Close (1)
CreateBattle (1)
FallCompelate (1)
GetComponent (1)
GetController (1)
GetPlayerCurrentState (1)
OnPlayerLoaded (1)
GodLikeCalculate (1)
Initialize (1)
JumpCompelate (1)
LoadMonster (1)
LoadMonsterByWave (1)
LoadMonsterByWaveId (1)
ActiveCurrentBatchMonsters (1)
OnNextFrameEvent (1)
getGold (1)
Example #1
0
Show file
File:
BattleSys.cs
Project:
dqtoy/CubeShoot
public void SetGunFaceWall(bool isFace) { battleMgr.SetGunFaceWall(isFace); }
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