Example #1
0
 /*
 ============================================================================
 Call functions
 ============================================================================
 */
 public void CallMenu(BattleMenuMode m, BattleMenuItem bmi)
 {
     this.lastUpdate = Time.time;
     this.callMode = m;
     this.mode = m;
     this.Init(bmi);
 }
Example #2
0
 public void Back()
 {
     DataHolder.BattleSystem().TargetSelectionOff();
     this.blinkSet = -1;
     if(this.lastBMItem == null || this.lastBMItem.type == BattleMenu.ATTACK || !this.lastBMItem.isTarget)
     {
         this.mode = BattleMenuMode.BASE;
         this.list = DataHolder.BattleMenu().BattleMenuList(this.owner);
         this.bmPosition = DataHolder.BattleMenu().dialoguePosition;
         this.UpdateChoices(true);
         this.lastBMItem = null;
     }
     else if(this.lastBMItem.type == BattleMenu.SKILL && this.lastBMItem.isTarget)
     {
         this.mode = BattleMenuMode.SKILL;
         this.list = DataHolder.BattleMenu().GetSkillMenuList(DataHolder.Skill(this.lastBMItem.id).skilltype, this.owner);
         this.bmPosition = DataHolder.BattleMenu().skillPosition;
         this.UpdateChoices(true);
         this.lastBMItem = new BattleMenuItem(new GUIContent(""), -1, BattleMenu.SKILL, false, "");
     }
     else if(this.lastBMItem.type == BattleMenu.ITEM && this.lastBMItem.isTarget)
     {
         this.mode = BattleMenuMode.ITEM;
         this.list = DataHolder.BattleMenu().GetItemMenuList(DataHolder.Item(this.lastBMItem.id).itemType, this.owner);
         this.bmPosition = DataHolder.BattleMenu().itemPosition;
         this.UpdateChoices(true);
         this.lastBMItem = new BattleMenuItem(new GUIContent(""), -1, BattleMenu.ITEM, false, "");
     }
 }
Example #3
0
 public void Clear()
 {
     this.mode = BattleMenuMode.BASE;
     this.list = new BattleMenuItem[0];
     this.choices = new ChoiceContent[0];
     this.blinkSet = -1;
     this.lastBMItem = null;
 }
Example #4
0
 /*
 ============================================================================
 Interaction functions
 ============================================================================
 */
 public void Select(int index)
 {
     BattleMenuItem prevItem = this.lastBMItem;
     this.lastBMItem = this.list[this.realID[index]];
     if(this.lastBMItem.isTarget)
     {
         if((this.lastBMItem.type == BattleMenu.ATTACK && this.owner.IsBlockAttack()) ||
                 (this.lastBMItem.type == BattleMenu.SKILL && this.owner.IsBlockSkills()) ||
                 (this.lastBMItem.type == BattleMenu.ITEM && this.owner.IsBlockItems()))
         {
             this.lastBMItem = null;
         }
         else if(this.lastBMItem.action == null)
         {
             if(this.lastBMItem.type == BattleMenu.SKILL &&
                 !DataHolder.Skill(this.lastBMItem.id).CanUse(this.owner, this.lastBMItem.useLevel))
             {
                 this.mode = BattleMenuMode.SKILL;
                 this.list = DataHolder.BattleMenu().GetSkillMenuList(DataHolder.Skill(this.lastBMItem.id).skilltype, this.owner);
                 this.bmPosition = DataHolder.BattleMenu().skillPosition;
                 this.UpdateChoices(true);
                 this.lastBMItem = new BattleMenuItem(new GUIContent(""), -1, BattleMenu.SKILL, false, "");
             }
             else
             {
                 BattleMenuItem[] newList = DataHolder.BattleMenu().GetTargetMenuList(this.lastBMItem, this.owner);
                 if((DataHolder.BattleMenu().addBack && newList.Length > 1) ||
                     (!DataHolder.BattleMenu().addBack && newList.Length > 0))
                 {
                     this.mode = BattleMenuMode.TARGET;
                     this.list = newList;
                     this.bmPosition = DataHolder.BattleMenu().targetPosition;
                     this.UpdateChoices(true);
                 }
                 else
                 {
                     this.lastBMItem = prevItem;
                     GameHandler.GetLevelHandler().SetLastBMIndex();
                 }
             }
         }
         else
         {
             BattleAction action = this.lastBMItem.action;
             action.BlinkTargets(false);
             if(action.targetRaycast.NeedInteraction())
             {
                 this.rayTarget = true;
                 this.rayAction = action;
                 this.mode = BattleMenuMode.TARGET;
                 this.list = new BattleMenuItem[0];
                 this.UpdateChoices(true);
                 this.hide = true;
             }
             else
             {
                 if(action.targetRaycast.active)
                 {
                     action.rayTargetSet = true;
                     action.rayPoint = action.targetRaycast.GetRayPoint(this.owner.prefabInstance, VectorHelper.GetScreenCenter());
                 }
                 this.owner.EndBattleMenu(false);
                 this.owner.AddAction(action);
             }
         }
     }
     else
     {
         if(this.lastBMItem.type == BattleMenu.SKILL)
         {
             if(this.owner.IsBlockSkills())
             {
                 this.lastBMItem = null;
             }
             else
             {
                 this.mode = BattleMenuMode.SKILL;
                 this.list = DataHolder.BattleMenu().GetSkillMenuList(this.lastBMItem.id, this.owner);
                 this.bmPosition = DataHolder.BattleMenu().skillPosition;
                 this.UpdateChoices(true);
             }
         }
         else if(this.lastBMItem.type == BattleMenu.ITEM)
         {
             if(this.owner.IsBlockItems())
             {
                 this.lastBMItem = null;
             }
             else
             {
                 this.mode = BattleMenuMode.ITEM;
                 this.list = DataHolder.BattleMenu().GetItemMenuList(this.lastBMItem.id, this.owner);
                 this.bmPosition = DataHolder.BattleMenu().itemPosition;
                 this.UpdateChoices(true);
             }
         }
         else if(this.lastBMItem.type == BattleMenu.DEFEND)
         {
             if(this.owner.IsBlockDefend())
             {
                 this.lastBMItem = null;
             }
             else
             {
                 this.owner.EndBattleMenu(false);
                 this.owner.AddAction(new BattleAction(AttackSelection.DEFEND,
                         this.owner, this.owner.battleID, -1, 0));
             }
         }
         else if(this.lastBMItem.type == BattleMenu.ESCAPE)
         {
             if(this.owner.IsBlockEscape() || !DataHolder.BattleSystem().canEscape)
             {
                 this.lastBMItem = null;
             }
             else
             {
                 this.owner.EndBattleMenu(false);
                 this.owner.AddAction(new BattleAction(AttackSelection.ESCAPE,
                         this.owner, this.owner.battleID, -1, 0));
             }
         }
         else if(this.lastBMItem.type == BattleMenu.ENDTURN)
         {
             this.owner.EndTurn();
         }
         else if(this.lastBMItem.type == BattleMenu.BACK)
         {
             this.lastBMItem = prevItem;
             GameHandler.GetLevelHandler().BattleMenuBack(true);
         }
     }
 }
Example #5
0
 /*
 ============================================================================
 Battle menu functions
 ============================================================================
 */
 public void ShowBattleMenu(BattleMenuMode mode, BattleMenuItem bmi)
 {
     if(DataHolder.BattleSystem().IsRealTime())
     {
         if(DataHolder.BattleSystem().blockControlMenu) GameHandler.SetBlockControl(1);
         if(DataHolder.BattleSystem().freezeAction) GameHandler.FreezeTime(true);
     }
     this.battleMenu.SetOwner(this);
     this.battleMenu.CallMenu(mode, bmi);
     this.isChoosingAction = true;
     GameHandler.GetLevelHandler().AddBattleMenuUser(this);
 }
Example #6
0
 public bool IsCalledMenuMode(BattleMenuMode mode)
 {
     bool same = false;
     if(this.isChoosingAction && this.battleMenu.callMode.Equals(mode))
     {
         same = true;
     }
     return same;
 }