Example #1
0
        public void UnLoad()
        {
            if (_handle != null)
            {
                MotionLog.Log($"Begin to unload scene : {Location}");
                _finishCallback    = null;
                _progressCallback  = null;
                _lastProgressValue = 0;

                // 异步卸载场景
                _handle.UnloadAsync();
                _handle = null;
            }
        }
Example #2
0
        public void Load(bool isAdditive, bool activeOnLoad, System.Action <SceneOperationHandle> finishCallback, System.Action <int> progressCallbcak)
        {
            if (_handle != null)
            {
                return;
            }

            var _sceneMode = isAdditive ? LoadSceneMode.Additive : LoadSceneMode.Single;

            MotionLog.Log($"Begin to load scene : {Location}");
            _finishCallback    = finishCallback;
            _progressCallback  = progressCallbcak;
            _handle            = ResourceManager.Instance.LoadSceneAsync(Location, _sceneMode, activeOnLoad);
            _handle.Completed += Handle_Completed;
        }
Example #3
0
 // 资源回调
 private void Handle_Completed(SceneOperationHandle handle)
 {
     _finishCallback?.Invoke(_handle);
 }