Example #1
0
    BATTLE_PROCESS MonsterSequentialAttack()
    {
        int range = Random.Range(1, 101);

        if (70 < range)
        {
            return(BATTLE_PROCESS.MONSTER_TURN_ATTACK);
        }

        if (0 < playerAttackCount)
        {
            battleMenu.OpenAttackTarget();
        }
        else
        {
            battleMenu.ControllBasicCommandButtons(true);
        }

        return(BATTLE_PROCESS.NO_BATTLE);
    }