private void AfterMove(int x, int y) { stage = ControlStage.Decide; savedPath = null; battleMenu.Clear(); battleMenu.Add("attack", "攻击"); battleMenu.Add("stop", "待机"); battleMenu.Add("cancel", "取消"); battleMenu.Show(x * TileManager.CellSize - baseX + TileManager.CellSize, y * TileManager.CellSize - baseY); }