Example #1
0
        private void AfterMove(int x, int y)
        {
            stage = ControlStage.Decide;

            savedPath = null;
            battleMenu.Clear();
            battleMenu.Add("attack", "攻击");
            battleMenu.Add("stop", "待机");
            battleMenu.Add("cancel", "取消");
            battleMenu.Show(x * TileManager.CellSize - baseX + TileManager.CellSize, y * TileManager.CellSize - baseY);
        }