public override void InputHandle(ActorCtrl sActor, BattleInputType param) { switch (param) { case BattleInputType.BIT_ATTACK: { } break; case BattleInputType.BIT_MOVE: { } break; default: break; } }
public override void InputHandle(ActorCtrl sActor, BattleInputType param) { switch (param) { case BattleInputType.BIT_ATTACK: { } break; case BattleInputType.BIT_MOVE: { } break; case BattleInputType.BIT_REST: { sActor.StateSet(new StateIdel()); } break; default: break; } }
public virtual void InputHandle(ActorCtrl sActor, BattleInputType param) { }