Beispiel #1
0
    public override void InputHandle(ActorCtrl sActor, BattleInputType param)
    {
        switch (param)
        {
        case BattleInputType.BIT_ATTACK:
        {
        }
        break;

        case BattleInputType.BIT_MOVE:
        {
        }
        break;

        default:
            break;
        }
    }
Beispiel #2
0
    public override void InputHandle(ActorCtrl sActor, BattleInputType param)
    {
        switch (param)
        {
        case BattleInputType.BIT_ATTACK:
        {
        }
        break;

        case BattleInputType.BIT_MOVE:
        {
        }
        break;

        case BattleInputType.BIT_REST:
        {
            sActor.StateSet(new StateIdel());
        }
        break;

        default:
            break;
        }
    }
Beispiel #3
0
 public virtual void InputHandle(ActorCtrl sActor, BattleInputType param)
 {
 }