// sets images for enemy or player teras public void Setup(TerasCalcs terasSetup) { teras = terasSetup; // set image if (isPlayerUnit) { image.sprite = teras._baseTeras.BackSprite; } else { image.sprite = teras._baseTeras.FrontSprite; } image.color = originalColor; hud.setData(terasSetup); EnterToBattleAnim(); }