public void UpdateTargetPointer()
        {         // @TODO: allow for multiple targets/AoE/Line/etc.
            if (currentCommandTarget == null)
            {
                List <BattleActor>[] targets = battleManager.GetAllTargets();
                ISelectionItem       command = commandStack.Peek().GetSelectedItem();
                switch (((ChooseTargetSelectionItem)command).targetType)
                {
                case TargetType.Enemy:
                    // @TODO: get last selected enemy, if possible
                    currentCommandTarget = targets[0][0].gameObject;
                    break;

                case TargetType.Ally:
                    // @TODO: get last selected ally, if possible
                    currentCommandTarget = targets[1][0].gameObject;
                    break;

                case TargetType.Self:
                case TargetType.Free:
                    Debug.LogWarning(command.GetSelectionType() + " not yet implemented");
                    return;
                }

                if (currentCommandTarget == null)
                {
                    throw new System.Exception("Could not find a target");
                }
            }

            pointer = battleHUD.SetPointerTarget(playerController, currentCommandTarget);
        }