// Update is called once per frame
    void Update()
    {
        if (enemyGeneratorScript.health <= 0)
        {
            SavedPlanetForBattleStatic.isConquered = true;
            PlayerHiddenLevelStatic.conqueredPlanetsCount++;
            SavedPlanetForBattleStatic.wasAttacked = true;
            BattleAISaverStatic.ReturnChildToOriginalParent();
            levelManager.LoadLevel("02a_Space");
        }

        if (playerGeneratorScript.health <= 0)
        {
            SavedPlanetForBattleStatic.isConquered = false;
            SavedPlanetForBattleStatic.wasAttacked = true;
            BattleAISaverStatic.ReturnChildToOriginalParent();
            levelManager.LoadLevel("02a_Space");
        }
    }