// Use this for initialization void Start() { if (battleAISaver == null) { DontDestroyOnLoad(gameObject); battleAISaver = this; } else { if (battleAISaver != this) { Destroy(gameObject); } } }
// Update is called once per frame void Update() { if (enemyGeneratorScript.health <= 0) { SavedPlanetForBattleStatic.isConquered = true; PlayerHiddenLevelStatic.conqueredPlanetsCount++; SavedPlanetForBattleStatic.wasAttacked = true; BattleAISaverStatic.ReturnChildToOriginalParent(); levelManager.LoadLevel("02a_Space"); } if (playerGeneratorScript.health <= 0) { SavedPlanetForBattleStatic.isConquered = false; SavedPlanetForBattleStatic.wasAttacked = true; BattleAISaverStatic.ReturnChildToOriginalParent(); levelManager.LoadLevel("02a_Space"); } }