// @Override public virtual void fireEvent(Battle battle) { BattleTeam _team = battle.BattleArmy.getActor(sideIndex); if (_team == null) { // TODO: loggers.error return; } //JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final': //ORIGINAL LINE: final boolean _rightInfo = _team.handleBattleFightInfo(targetIndex, heroIndex); bool _rightInfo = _team.handleBattleFightInfo(targetIndex, heroIndex); if (!_rightInfo) { Logger.Log("#ProduceFighterIndexAction.fireEvent.error: " + toInfoString()); return; } battle.updateBattleState(BattleState.RUNTIME); _team.beforeAttack(new BeforeAttackEvent()); BattleLogicHelper.refreshState(battle.BattleArmy); battle.StoreHandler.handleStartAttack(heroIndex.Length); battle.onAction(); }