public AttackCustomWindow(Battle battle) { InitializeComponent(); _battle = battle; comboBox1.ItemsSource = _battle.Members; comboBox2.ItemsSource = _battle.Members; }
/// <summary> /// Constructor. /// </summary> public BattleScreen(Battle.BattleInfo battleInfo) { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); BattleInfo = battleInfo; }
public Think(Battle battle) : base(battle) { CurrentThinkActionType = ThinkActionType.None; currentThinkAction = null; CurrentOptionNameIndex = 0; MenuOptions = null; inOuterMenu = true; CurrentOuterMenuOptionIndex = 0; weaponMenuOptions = new Dictionary<CharacterClass, List<ThinkMenuOption>>(); foreach (CharacterClass characterClass in Enum.GetValues(typeof(CharacterClass))) weaponMenuOptions.Add(characterClass, new List<ThinkMenuOption>()); shieldMenuOptions = new List<ThinkMenuOption>(); itemMenuOptions = new List<ThinkMenuOption>(); Actions = new List<ThinkAction>(battle.PlayerParty.Count); inputButtonListener = new InputButtonListener(new Dictionary<InputButton, ButtonEventHandlers> { { InputButton.Up, new ButtonEventHandlers(down: upHandler) }, { InputButton.Down, new ButtonEventHandlers(down: downHandler) }, { InputButton.Left, new ButtonEventHandlers(down: leftHandler) }, { InputButton.Right, new ButtonEventHandlers(down: rightHandler) }, { InputButton.A, new ButtonEventHandlers(up: selectOption) }, { InputButton.B, new ButtonEventHandlers(up: cancelAction) } }); }
public NewCharacterWindow(Battle.Core.BattlelordsSession session) { this.session = session; this.SetDefaultSize(400,300); this.SetPosition(WindowPosition.Center); this.build(); }
public bool TryPerform(Battle context) { Debug.Assert(!IsRunning); if (IsBeforeDelaying) { Debug.LogError("now before delaying."); return false; } if (_boss.IsDead) return false; if (_boss.Data.Skills.Empty()) { Debug.LogError("has no skill."); return false; } var data = SampleOrGetDebugSkillData(context); if (data == null) return false; Running = _skillFactory.Create(data, context, _boss); Running.OnStop += OnStop; Running.Start(); Events.Boss.OnSkillStart.CheckAndCall(_boss, Running); return true; }
public override void Interact(Entity other) { if (other is Combatant) { Combatant otherCombatant = (Combatant)other; // If interacting with an enemy if (!Team.IsFriendly(otherCombatant.Team)) { IsEngaged = true; // Join the enemy's battle, or create a new one if (otherCombatant.battle == null) { battle = new Battle(); } else { battle = otherCombatant.battle; } // Add fighters to the battle foreach (Fighter f in Fighters) { battle.AddFighter(f); } // We want the battle to notify us when it ends, // so we can disengage battle.Ended += OnBattleEnd; // Notify JoinedBattle(this, new CombatantEventArgs { Battle = battle }); } } }
public override void Encounter() { int level = rng.Next(3, 6); int level2 = rng.Next(4, 7); int species = rng.Next(1, 101); Battle battle = new Battle(); if (species > 75) { battle.Wild(generator.Create("Caterpie", level)); } else if (species > 50) { battle.Wild(generator.Create("Weedle", level)); } else if (species > 30) { battle.Wild(generator.Create("Pidgey", level)); } else if (species > 15) { battle.Wild(generator.Create("Metapod", level2)); } else { battle.Wild(generator.Create("Kakuna", level2)); } }
public void OnExecuteCommand(Battle.MessageConstants.ExecuteCommandHook hook) { var executer = AllPartyManager.Instance.ActiveTimeMaxBattleCharacter; var selectCommandData = executer.SelectCommandData; selectCommandData.Impact.Damage = CalcurateDamage.Range( this.data.PowerMinToInt, this.data.PowerMaxToInt ); selectCommandData.Impact.Target.TakeDamage( selectCommandData.Impact.Damage ); }
/////////////////////////////////////////////////////////////////////////////// // Function /////////////////////////////////////////////////////////////////////////////// new void Awake() { base.Awake(); levelName = GameLevel.Battle.ToString(); instance = this; input = GetComponent<GameInput>(); input.enabled = false; }
public override void Encounter() { int level = rng.Next(3, 5); int species = rng.Next(1, 101); Battle battle = new Battle(); if (species > 65) { battle.Wild(generator.Create("Rattata", level)); } else if (species > 30) { battle.Wild(generator.Create("Pidgey", level)); } else if (species > 15) { battle.Wild(generator.Create("Weedle", level)); } else { battle.Wild(generator.Create("Caterpie", level)); } return; }
public Regulus.Project.Crystal.Game.Core CreateUser(Regulus.Remoting.ISoulBinder binder, IStorage storage, IMap zone , Battle.IZone battle) { var core = new Regulus.Project.Crystal.Game.Core(binder, storage, zone, battle); _Users.AddFramework(core); core.InactiveEvent += () => { _Users.RemoveFramework(core); }; return core; }
// Use this for initialization void Start() { //Dictionary<Storage.UnitTypes, uint> dUnits = new Dictionary<Storage.UnitTypes, uint>(); //Dictionary<Storage.BuildingTypes, uint> dBuildings = new Dictionary<Storage.BuildingTypes, uint>(); missionsToComplete = 0; GameInformation info = GameObject.Find("GameInformationObject").GetComponent<GameInformation>(); battle = info.GetBattle(); foreach (Battle.MissionDefinition mission in battle.GetMissions()) { switch (mission.purpose) { case Battle.MissionType.DESTROY: switch (mission.target) { case Storage.EntityType.UNIT: destroyedUnitsWinners.Add(mission.targetType.unit, 0); //dUnits.Add(mission.targetType.unit, mission.amount); missionsToComplete++; break; case Storage.EntityType.BUILDING: destroyedBuildingsWinners.Add(mission.targetType.building, 0); //dBuildings.Add(mission.targetType.building, mission.amount); missionsToComplete++; break; } break; } } }
static void Main( string[] args ) { Messenger.Input = Console.ReadLine; Messenger.Message.Subscribe( MessageWriter ); var hero = new HeroBattler( Messenger, "勇者", 20, 20 ); var witch = new HeroBattler( Messenger, "魔女", 18, 18 ); var enemy = new Battler( Messenger, "スキュラ", 20, 20 ); var enemy2 = new Battler( Messenger, "モノアイ", 16, 16 ); var atackSkill = new Skill( "攻撃", 1, 1, Atack ); var pluralAtackSkill = new Skill( "連続攻撃", 1, 1, PluralAtack ); var starSkill = new Skill( "星を落とす魔法", 1, 3, StarMagic ); var fireSkill = new Skill( "炎の剣", 2, 1, FireSlash ); hero.AddSkill( atackSkill ); hero.AddSkill( pluralAtackSkill ); hero.AddSkill( fireSkill ); witch.AddSkill( atackSkill ); witch.AddSkill( starSkill ); enemy.AddSkill( atackSkill ); enemy.AddSkill( pluralAtackSkill ); enemy2.AddSkill( atackSkill ); var battle = new Battle( Messenger, new[] { hero, witch }, new[] { enemy, enemy2 } ); var sub = battle.Run().ToMicrothread(); while( sub.Current == BattleState.Fighting ) { sub.Yield(); } Console.WriteLine( "End" ); Console.ReadLine(); }
public MainWindow(Battle.Core.BattlelordsSession session) : base("Battle") { this.session = session; this.build(); this.DeleteEvent += HandleHandleDeleteEvent; }
/* public void Click(){ battle = GetComponentInParent<Battle>(); Debug.Log("click Atk"); //battle.act1 = Accion.CreateAccion("AttackGeneric"); battle.act1 = Accion.CreateAccion(battle.userMon.GetMov(battle.userMon.lv)[0],battle.opoMon); }*/ public void Click() { battle = GetComponentInParent<Battle>(); battle.user.nroMovimiento = 0; battle.user.target = battle.opoMon; battle.user.clicks = accionesEntrenador.Ataque; }
public AttackWindow(Character attacker, Character defender, Battle battle) { InitializeComponent(); _attacker = attacker; _defender = defender; _battle = battle; Refresh(); }
void Awake() { _battle = this; StateMachine.RegediStateCallBack("Battle", "Round", StateCallBackType.TypeOnEnter, BattleRoundEnter); StateMachine.RegediStateCallBack("Round", "RoundStart", StateCallBackType.TypeOnEnter, BattleStartEnter); StateMachine.RegediStateCallBack("Round", "BeforeDamage", StateCallBackType.TypeOnEnter, RoundBeforeDamageEnter); Message.RegeditMessageHandle<string>("QuickBattle", SetPassFlag); }
public DoDamageWindow(Character target, Battle battle) { InitializeComponent(); _target = target; _battle = battle; textBox1.Focus(); textBox1.SelectAll(); }
internal virtual RaidColorCreater createRaidColorCreater(Battle battle, IBattleTemplateService tempService) { int _stageId = battle.BattleSource.RaidStageId; Template.Auto.Raid.RaidStageTemplate _temp = tempService.getRaidStageTemp(_stageId); RaidColorCreater _creater = new RaidColorCreater(battle); _creater.build(_temp.ColorRate); return _creater; }
public void OnExecuteCommand( Battle.MessageConstants.ExecuteCommandHook hook ) { var executer = AllPartyManager.Instance.ActiveTimeMaxBattleCharacter; var selectCommandData = executer.SelectCommandData; var target = selectCommandData.Impact.Target; var value = target.AddSpeedPercentage( CalcurateDamage.Range( this.data.PowerMin, this.data.PowerMax ) ); selectCommandData.Impact.Speed = value; }
public void OnExecuteCommand(Battle.MessageConstants.ExecuteCommandHook hook) { this.Initialize(); var selectCommandData = AllPartyManager.Instance.ActiveTimeMaxBattleCharacter.SelectCommandData; selectCommandData.SetTarget( this.targetCharacter ); SetTargetCharacter(); }
public Outro(EncounterState encounterState, Battle battle) : base(battle) { Battle.OverworldEncounter.State = encounterState; Logger.Log(battle.PlayerPartyItemsUsed.ToString() + " items were used"); BattleStateRenderer = new IntroOutroRenderer(this); Time = FadeTimeInSeconds * (encounterState == EncounterState.Won ? (1.0f - WinRenderer.MaxOverlayAlpha) : 1.0f); }
public override IBattleExecuter createBattleExecuter(Battle battle, IBattleTemplateService tempService) { GreenhandColorCreater _colorCreater = new GreenhandColorCreater(battle); GreenhandPVEBattleExecuter _executer = new GreenhandPVEBattleExecuter(battle, _colorCreater); Template.Auto.Greenhand.GreenhandTemplate _temp = tempService.BattleGreenhandTemplate; _executer.initTemplInfo(_temp); return _executer; }
public BattleMemberAddWindow(Helper helper, Battle battle) { InitializeComponent(); _helper = helper; _battle = battle; listBox1.ItemsSource = _helper.Groups; listBox1.DisplayMemberPath = "GroupName"; listBox3.ItemsSource = _battle.Members; }
public void OnExecuteCommand( Battle.MessageConstants.ExecuteCommandHook hook ) { var executer = AllPartyManager.Instance.ActiveTimeMaxBattleCharacter; var selectCommandData = executer.SelectCommandData; var target = selectCommandData.Impact.Target; selectCommandData.Impact.Damage = CalcurateDamage.Range( data.PowerMinToInt, data.PowerMaxToInt ); selectCommandData.Impact.IsCritical = Random.Range( 0, 100 ) < 1; Development.TODO( "会心の術の実装." ); target.Recovery( selectCommandData.Impact.Damage ); }
public UseItem(Battle battle, ThinkAction thinkAction) : base(battle) { if (thinkAction == null) throw new Exception("ThinkAction cannot be null"); this.thinkAction = thinkAction; scriptRunner = null; item = null; }
public HandleStatusEffects(Battle battle, StatusEffectEvent statusEffectEvent, ThinkAction thinkAction = null, PartyMember partyMember = null) : base(battle) { if (thinkAction == null && partyMember == null) throw new Exception("Either ThinkAction or PartyMember must not be null"); this.thinkAction = thinkAction; this.partyMember = partyMember ?? thinkAction.Actor; this.statusEffectEvent = statusEffectEvent; }
private bool GetBattleAndFounder(out Battle battle, out User founder) { founder = null; if (Program.TasClient.ExistingBattles.TryGetValue(battleID, out battle)) { founder = battle.Founder; return true; } return false; }
public void OnPVE(Battle.EModel model) { //协议包 LoginMsg.C2SPVP msg = new LoginMsg.C2SPVP(); msg.type = (int)model; msg.mapid = 10001; LoginServerManager.Instance.Server.SendMessage(ActorManager.Instance.controlActor.info.guid, ICmdNum.CmdNum.CS_PVP, msg, LoginServerManager.Instance.sendTime.interval_1, LoginServerManager.Instance.sendTime.count_1, false); Global.Instance.SetPopupWaitUI(PopupWaitUI.EState.PVP); }
public override HeroTeam createAttackerTeam(Battle battle) { //JAVA TO C# CONVERTER WARNING: The original Java variable was marked 'final': //ORIGINAL LINE: final java.util.List<com.kx.sglm.gs.battle.share.data.FighterInfo> _heroList = com.kx.sglm.gs.battle.share.factory.creater.BattleFighterCreater.getSideFighter(battle, com.kx.sglm.gs.battle.share.enums.BattleSideEnum.SIDE_LEFT); List<FighterInfo> _heroList = BattleFighterCreater.getSideFighter(battle, BattleSideEnum.SIDE_LEFT); HeroTeam _heroTeam = BattleFighterCreater.createHeroTeam(battle, _heroList, BattleSideEnum.SIDE_LEFT); _heroTeam.BattleSide = BattleSideEnum.SIDE_LEFT; return _heroTeam; }
public Selection MakeForcedSwitchSelection(Battle battle, Side actorSide) { throw new NotImplementedException(); }
public async override Task StartProcessingJobAsync(string logFilePath, Battle eqBattle) { // WatchFile = false; Log.Debug($"Starting to process EQBattle. ({this.GetType().Name})"); var ctSource = CancelSource; var cp = new ChannelProcessor(ctSource.Token); var datumTask = cp.Process(_rawLinesChannel.Reader, _logLinesChannel.Writer, item => TransformLogLineToDatum(item), "Datum"); var dtCancel = datumTask.ContinueWith(_ => Log.Verbose("DatumTask cancelled"), TaskContinuationOptions.OnlyOnCanceled); var dtComplete = datumTask.ContinueWith(_ => Log.Verbose("DatumTask complete"), TaskContinuationOptions.OnlyOnRanToCompletion); var dtContinue = datumTask.ContinueWith(_ => { Log.Verbose($"DatumTask done. {_datumLineCount:N0} datum lines, {_sw.Elapsed} elapsed"); _logLinesChannel.Writer.TryComplete(); }); var parseTask = cp.Process(_logLinesChannel.Reader, _parsedLinesChannel.Writer, item => TransformDatumToLine(item), "Parser"); var ptCancel = parseTask.ContinueWith(_ => Log.Verbose("ParseTask cancelled"), TaskContinuationOptions.OnlyOnCanceled); var ptComplete = parseTask.ContinueWith(_ => Log.Verbose("ParseTask complete"), TaskContinuationOptions.OnlyOnRanToCompletion); var ptContinue = parseTask.ContinueWith(_ => { Log.Verbose($"ParseTask done. {_parsedLineCount:N0} parse lines, {_sw.Elapsed} elapsed"); _parsedLinesChannel.Writer.TryComplete(); }); var battleTask = cp.Process(_parsedLinesChannel.Reader, item => AddLineToBattle(item, eqBattle), "Battle"); var btCancel = battleTask.ContinueWith(_ => Log.Verbose("BattleTask cancelled"), TaskContinuationOptions.OnlyOnCanceled); var btComplete = battleTask.ContinueWith(_ => Log.Verbose("BattleTask complete"), TaskContinuationOptions.OnlyOnRanToCompletion); var btContinue = battleTask.ContinueWith(_ => { Log.Verbose($"BattleTask done. {_battleLinesCount:N0} battle lines, {_sw.Elapsed} elapsed"); }); // Start our main guy up, this starts the whole pipeline flow going _sw.Start(); // var readTask = cp.Process(_rawLinesChannel.Writer, ct => ReadLogLines(logFilePath, ct)); var readTask = ReadLogLinesWrapper(_rawLinesChannel.Writer, logFilePath, ctSource.Token, 250); var rtCancel = readTask.ContinueWith(_ => Log.Verbose("ReadTask cancelled"), TaskContinuationOptions.OnlyOnCanceled); var rtComplete = readTask.ContinueWith(_ => Log.Verbose("ReadTask complete"), TaskContinuationOptions.OnlyOnRanToCompletion); var rtContinue = readTask.ContinueWith(_ => { Log.Verbose($"ReadTask done. {_rawLineCount:N0} read lines, {_sw.Elapsed} elapsed"); _rawLinesChannel.Writer.TryComplete(); }); try { // Wait for everything to finish up await Task.WhenAll(readTask, datumTask, parseTask, battleTask); Log.Verbose("All tasks that we're waiting for are done"); } catch (OperationCanceledException) { Log.Verbose("EQ Job Operation Cancelled"); throw; } catch (Exception ex) { Log.Error(ex, "EQ Job"); throw; } finally { Log.Verbose("Job done"); // Give all continuation tasks a chance to finish await Task.WhenAll(rtContinue, dtContinue, ptContinue, btContinue); DumpTaskInfo(readTask, "readTask"); DumpTaskInfo(datumTask, "datumTask"); DumpTaskInfo(parseTask, "parseTask"); DumpTaskInfo(battleTask, "battleTask"); DumpChannelInfo(_rawLinesChannel, "_rawLinesChannel"); DumpChannelInfo(_logLinesChannel, "_logLinesChannel"); DumpChannelInfo(_parsedLinesChannel, "_parsedLinesChannel"); Log.Debug($"Total processing EQBattle, {_sw.Elapsed} elapsed"); Log.Verbose($"LastLineNumber read: {_lastLineNumber:N0}"); Log.Verbose($"LastLineNumber added to Battle: {_lastLineAddedToBattle?.LogLine.LineNumber:N0}"); } }
public BattleGameEvent(Battle battle, BattleStatusEnum battleStatus, GameTime time) : base(EventTypeEnum.Battle, time.Day, time.Time) { BattleID = battle.ID; BattleStatus = battleStatus; }
public async Task <BattleDto> CreateBattle(int initiatorId, int opponentId) { var initiator = await _heroService.FindById(initiatorId); var opponent = await _heroService.FindById(opponentId); var diff = DateTime.Now.Subtract(initiator.LastTimeMoved); if (diff.TotalMinutes < _appSettings.MinutesToWait) { var remainingSeconds = 300 - Math.Floor(diff.TotalSeconds); throw new InvalidTravel($"You still need to wait {remainingSeconds} seconds"); } Battle newBattle = new Battle { InitiatorId = initiatorId, Latitude = opponent.Latitude, Longitude = opponent.Longitude }; _context.Heroes.Update(initiator); await _context.SaveChangesAsync(); var participants = await _heroService.GetHeroesInRange(opponentId); var heroInitiator = participants.FirstOrDefault(participant => participant.Id == initiatorId); if (heroInitiator == null) { participants.Add(initiator); } newBattle.Heroes = CreateHeroBattles(participants, newBattle); await _context.AddAsync(newBattle); await _context.SaveChangesAsync(); BattleDto battleDto = new BattleDto { Id = newBattle.Id, InitiatorId = newBattle.InitiatorId, OpponentId = opponentId, Latitude = newBattle.Latitude, Longitude = newBattle.Longitude }; var participantsList = participants.ToList(); participantsList.ForEach(participant => participant.Badges = null); participantsList.ForEach(participant => participant.Battles = null); battleDto.Heroes = GetHeroesOfBattle(newBattle); battleDto.Villains = GetVillainsOfBattle(newBattle); battleDto.HeroesStrength = battleDto.Heroes.Sum(v => v.OverallStrength); battleDto.VillainsStrength = battleDto.Villains.Sum(v => v.OverallStrength); return(battleDto); }
public static int Buff(Battle battle) { return(battle.Opponents[0].Buff); }
public PlayerBatlleCharacter(Player pl, int HP, string status, Battle battle, IBattleEvent Action) : base("Player", HP, status, battle) { player = pl; }
// this should take a battle memory at some point public void Setup(string battleKey) { battle = Resources.Load <Battle>("Database/Battles/" + battleKey); Debug.Assert(battle != null, "Unknown battle key " + battleKey); }
private void spring_SpringStarted(object sender, EventArgs e) { battle = tas.GetBattle(); players = new Dictionary <string, Player>(); startTime = DateTime.Now; }
BattleIcon GetBattleIcon(Battle battle) { return(BattleIcons.SingleOrDefault(b => b.Battle == battle)); }
void TasClient_BattleFound(object sender, Battle battle) { var battleIcon = AddBattle(battle); BattleAdded(this, new EventArgs <BattleIcon>(battleIcon)); }
void TasClient_BattleEnded(object sender, Battle battle) { RemoveBattleIcon(battle); }
public void StartBattle() { battle1 = GameObject.Find("BattleManager").GetComponent <Battle>(); battle1.OnBattleInitalise(ally_player, enemy_player); }
public static void setBattle(Battle bat) { mainBattle = bat; }
private void PrintBattles() { Battle unnotableDeathBattle = null; //Temporarily make the battle that the HF died in Notable so it shows up. if (HistoricalFigure.Battles.Count > 0 && HistoricalFigure.Battles.Last().Collection.OfType <HFDied>().Count(death => death.HistoricalFigure == HistoricalFigure) == 1 && !HistoricalFigure.Battles.Last().Notable) { unnotableDeathBattle = HistoricalFigure.Battles.Last(); unnotableDeathBattle.Notable = true; } if (HistoricalFigure.Battles.Count(battle => !World.FilterBattles || battle.Notable) > 0) { HTML.AppendLine(Bold("Battles") + MakeLink("[Load]", LinkOption.LoadHFBattles)); if (World.FilterBattles) { HTML.Append(" (Notable)"); } HTML.Append(LineBreak); TableMaker battleTable = new TableMaker(true); foreach (Battle battle in HistoricalFigure.Battles.Where(battle => (!World.FilterBattles || battle.Notable) || battle.Collection.OfType <HFDied>().Count(death => death.HistoricalFigure == HistoricalFigure) > 0)) { battleTable.StartRow(); battleTable.AddData(battle.StartYear.ToString()); battleTable.AddData(battle.ToLink()); if (battle.ParentCollection != null) { battleTable.AddData("as part of"); battleTable.AddData(battle.ParentCollection.ToLink()); } string involvement = ""; if (battle.NotableAttackers.Count > 0 && battle.NotableAttackers.Contains(HistoricalFigure)) { if (battle.Collection.OfType <FieldBattle>().Any(fieldBattle => fieldBattle.AttackerGeneral == HistoricalFigure) || battle.Collection.OfType <AttackedSite>().Any(attack => attack.AttackerGeneral == HistoricalFigure)) { involvement += "Led the attack"; } else { involvement += "Fought in the attack"; } } else if (battle.NotableDefenders.Count > 0 && battle.NotableDefenders.Contains(HistoricalFigure)) { if (battle.Collection.OfType <FieldBattle>().Any(fieldBattle => fieldBattle.DefenderGeneral == HistoricalFigure) || battle.Collection.OfType <AttackedSite>().Any(attack => attack.DefenderGeneral == HistoricalFigure)) { involvement += "Led the defense"; } else { involvement += "Aided in the defense"; } } else { involvement += "A non combatant"; } if (battle.GetSubEvents().OfType <HFDied>().Any(death => death.HistoricalFigure == HistoricalFigure)) { involvement += " and died"; } battleTable.AddData(involvement); if (battle.NotableAttackers.Contains(HistoricalFigure)) { battleTable.AddData("against"); battleTable.AddData(battle.Defender.PrintEntity(), 0, TableDataAlign.Right); if (battle.Victor == battle.Attacker) { battleTable.AddData("and won"); } else { battleTable.AddData("and lost"); } } else if (battle.NotableDefenders.Contains(HistoricalFigure)) { battleTable.AddData("against"); battleTable.AddData(battle.Attacker.PrintEntity(), 0, TableDataAlign.Right); if (battle.Victor == battle.Defender) { battleTable.AddData("and won"); } else { battleTable.AddData("and lost"); } } battleTable.AddData("Deaths: " + (battle.AttackerDeathCount + battle.DefenderDeathCount) + ")"); battleTable.EndRow(); } HTML.AppendLine(battleTable.GetTable() + LineBreak); } if (World.FilterBattles && HistoricalFigure.Battles.Count(battle => !battle.Notable) > 0) { HTML.AppendLine(Bold("Battles") + " (Unnotable): " + HistoricalFigure.Battles.Where(battle => !battle.Notable).Count() + LineBreak + LineBreak); } if (unnotableDeathBattle != null) { unnotableDeathBattle.Notable = false; } }
// Update is called once per frame void FixedUpdate() { if (Game.Instance().battleObject.activeInHierarchy || Game.Instance().techTree.activeInHierarchy || Game.Instance().messageObject.activeInHierarchy) { lastTime = Time.time + 5 * moveSpcae; return; } if (Time.time - lastTime < moveSpcae) { return; } lastTime = Time.time; float t_x = 0; float t_y = 0; if (Input.GetKey(KeyCode.D)) { t_x = 1; } else if (Input.GetKey(KeyCode.A)) { t_x = -1; } else if (Input.GetKey(KeyCode.W)) { t_y = 1; } else if (Input.GetKey(KeyCode.S)) { t_y = -1; } int direct = (t_x == 0) ? ((t_y == 0) ? -1 : ((t_y > 0) ? 1 : 2)) : ((t_x > 0) ? 0 : 3); if (direct != -1) { int x = (int)transform.position.x + pos_x[direct]; int y = (int)transform.position.y + pos_y[direct]; if (x >= Level.width || x < 0 || y >= Level.height || y < 0) { return; } Cell cell = Level.Instance().cells[x, y]; if (cell.IsRoad()) { transform.position = new Vector3(x, y, -1); if (sound && Game.sound) { sound.Play(); } } else if (cell.IsUpFloor()) { transform.position = new Vector3(x, y, -1); if (Game.Instance().SetLevel(Game.currentLevel + 1)) { transform.position = new Vector3(0, 0, -1); } } else if (cell.IsDownFloor()) { transform.position = new Vector3(x, y, -1); if (Game.Instance().SetLevel(Game.currentLevel - 1)) { transform.position = new Vector3(Level.width - 1, Level.height - 1, -1); } } else if (cell.IsMonster()) { if (!cell.gameObject.GetComponent <MonsterHpComponent>()) { cell.gameObject.AddComponent <MonsterHpComponent>(); } MonsterData m = MonsterData.GetMonsterDataFromDB(cell.id); cell.monster.id = cell.id; cell.monster.hpComponent.SetHp(m.hp); cell.monster.characterName = m.name; cell.monster.SetAttack(m.attack); cell.monster.SetDefence(m.defence); cell.monster.gold = m.gold; Battle.Instance().battle(Player.Instance(), cell.monster); } else if (cell.IsItem()) { ItemData itemData = ItemData.GetItemDataFromDB(cell.item.id + 9); Player.Instance().GetItem(itemData); cell.GetComponent <SpriteRenderer>().sprite = null; cell.id = (int)CellType.ROAD; if (Game.Instance().winAudioSource&& Game.sound) { Game.Instance().winAudioSource.Play(); } } } }
private Selection MakeRandomFightSelection(Battle battle, Side actorSide) { return(Selection.MakeFight(actorSide.CurrentBattleBitmon, battle.PlayerSide.CurrentBattleBitmon, PickRandomMove(actorSide))); }
public void Dispose() { Battle.DeleteAll(); }
public static int Hit(Battle battle) { return(battle.Opponents[0].Damage); }
public static IEnumerable <ITab_Pawn_Log_Utility.LogLineDisplayable> GenerateLogLinesFor(Pawn pawn, bool showAll, bool showCombat, bool showSocial) { LogEntry[] nonCombatLines = (!showSocial) ? new LogEntry[0] : (from e in Find.PlayLog.AllEntries where e.Concerns(pawn) select e).ToArray <LogEntry>(); int nonCombatIndex = 0; Battle currentBattle = null; if (showCombat) { bool atTop = true; foreach (Battle battle in Find.BattleLog.Battles) { if (battle.Concerns(pawn)) { foreach (LogEntry entry in battle.Entries) { if (entry.Concerns(pawn) && (showAll || entry.ShowInCompactView())) { while (nonCombatIndex < nonCombatLines.Length && nonCombatLines[nonCombatIndex].Age < entry.Age) { if (currentBattle != null && currentBattle != battle) { yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableGap(ITab_Pawn_Log_Utility.BattleBottomPadding)); currentBattle = null; } LogEntry[] array = nonCombatLines; int num; nonCombatIndex = (num = nonCombatIndex) + 1; yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableLog(array[num], pawn)); atTop = false; } if (currentBattle != battle) { if (!atTop) { yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableGap(ITab_Pawn_Log_Utility.BattleBottomPadding)); } yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableHeader(battle.GetName())); currentBattle = battle; atTop = false; } yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableLog(entry, pawn)); } } } } } while (nonCombatIndex < nonCombatLines.Length) { if (currentBattle != null) { yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableGap(ITab_Pawn_Log_Utility.BattleBottomPadding)); currentBattle = null; } LogEntry[] array2 = nonCombatLines; int num; nonCombatIndex = (num = nonCombatIndex) + 1; yield return(new ITab_Pawn_Log_Utility.LogLineDisplayableLog(array2[num], pawn)); } yield break; }
public override void Turn(Battle battle) { battle.EndTurn(); }
private int cardNum; // This is currently unused public BattleInput(Battle battle) { this.battle = battle; }
private void onBattleEnd(Battle b) { Run(); }
public BattlePrinter(Battle battle, World world) { _battle = battle; _world = world; }
public static void Apply(object[] parameters) { Actor spellCaster = parameters[0] as Actor; List <Effects.ZoneEffect.ZoneEffectTemplate> affectedPlayers = parameters[1] as List <Effects.ZoneEffect.ZoneEffectTemplate>; int spellID = (int)parameters[2]; Actor.effects effect = parameters[3] as Actor.effects; bool cd = Convert.ToBoolean(parameters[4]); Point spellPos = parameters[5] as Point; Actor.SpellsInformations infos_sorts = spellCaster.sorts.Find(f => f.SpellId == spellID); mysql.spells spell_Template = (DataBase.DataTables.spells as List <mysql.spells>).Find(f => f.spellID == spellID && f.level == infos_sorts.Level); Battle _battle = Battle.Battles.Find(f => f.IdBattle == spellCaster.idBattle); #region inscription dans les envoutements //// ajout du sort dans la liste des envoutements systeme "non debufable" if (spellCaster.BuffsList.Exists(f => f.SortID == spellID && f.system)) { // sort trouvé Actor.Buff piEnv = spellCaster.BuffsList.Find(f => f.SortID == spellID && f.system); foreach (Effects.ZoneEffect.ZoneEffectTemplate affectedPlayerTemplate in affectedPlayers) { if (affectedPlayerTemplate.AffectedActor != null) { piEnv.playerRoxed.Add(affectedPlayerTemplate.AffectedActor.Pseudo); } else { piEnv.playerRoxed.Add("null"); } } } else { // ajout du sort dans les envoutements Actor.Buff piEnv1 = new Actor.Buff(); piEnv1.SortID = spellID; piEnv1.title = spell_Template.spellName; piEnv1.Debuffable = false; piEnv1.VisibleToPlayers = false; if (affectedPlayers.Count > 0) { foreach (Effects.ZoneEffect.ZoneEffectTemplate affectedPlayerTemplate in affectedPlayers) { if (affectedPlayerTemplate.AffectedActor != null) { piEnv1.playerRoxed.Add(affectedPlayerTemplate.AffectedActor.Pseudo); } else { piEnv1.playerRoxed.Add("null"); } } } else { piEnv1.playerRoxed.Add("null"); } piEnv1.relanceInterval = spell_Template.relanceInterval; piEnv1.BuffState = Enums.Buff.State.Fin; piEnv1.relanceParTour = spell_Template.relanceParTour; piEnv1.system = true; piEnv1.Cd = cd; piEnv1.Player = spellCaster.Pseudo; spellCaster.BuffsList.Add(piEnv1); } #endregion }
public void Init(Battle controlBattle) { battle = controlBattle; }
private ICollection <HeroBattle> CreateHeroBattles(ICollection <Hero> participants, Battle battle) { var heroBattles = new List <HeroBattle>(); var heroes = _context.Heroes .Include(h => h.Powers).ThenInclude(hp => hp.Power) .Include(h => h.Type) .Include(h => h.Badges).ThenInclude(hp => hp.Badge); foreach (var hero in participants) { heroBattles.Add(new HeroBattle { Hero = heroes.FirstOrDefault(h => h.Id == hero.Id), Battle = battle }); } return(heroBattles); }
private void launchBattle() { GameViewModel.Instance.EnnemyCastle.Army.GenerateEnnemyArmy(); Battle newBattle = new Battle(attackingArmy, defendingArmy, attackedCastle, attackingCastle); }
public static void Generate(string filename, Battle b, out List <Battle.GrPlayer> players) { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; StringBuilder s = new StringBuilder(); s.AppendLine("[GAME]"); s.AppendLine("{"); s.AppendFormat(" Mapname={0};\n", b.Map.Name); s.AppendFormat(" StartMetal={0};\n", b.Details.StartingMetal); s.AppendFormat(" StartEnergy={0};\n", b.Details.StartingEnergy); s.AppendFormat(" MaxUnits={0};\n", b.Details.MaxUnits); s.AppendFormat(" StartPosType={0};\n", (int)b.Details.StartPos); s.AppendFormat(" GameMode={0};\n", (int)b.Details.EndCondition); s.AppendFormat(" GameType={0};\n", b.Mod.ArchiveName); s.AppendFormat(" LimitDGun={0};\n", b.Details.LimitDgun); s.AppendFormat(" DiminishingMMs={0};\n", b.Details.DiminishingMM); s.AppendFormat(" GhostedBuildings={0};\n", b.Details.GhostedBuildings); s.AppendLine(); s.AppendFormat(" HostIP={0};\n", "127.0.0.1"); s.AppendFormat(" HostPort={0};\n", b.HostPort); //s.AppendFormat(" MinSpeed={0};\n", 1); //s.AppendFormat(" MaxSpeed={0};\n", 1); s.AppendLine(); s.AppendFormat(" MyPlayerNum={0};\n", 0); //List<Battle.GrPlayer> players; List <Battle.GrTeam> teams; List <Battle.GrAlly> alliances; b.GroupData(out players, out teams, out alliances); s.AppendLine(); s.AppendFormat(" NumPlayers={0};\n", players.Count); s.AppendFormat(" NumTeams={0};\n", teams.Count); s.AppendFormat(" NumAllyTeams={0};\n", alliances.Count); s.AppendLine(); // PLAYERS for (int i = 0; i < players.Count; ++i) { UserBattleStatus u = players[i].user; s.AppendFormat(" [PLAYER{0}]\n", i); s.AppendLine(" {"); s.AppendFormat(" name={0};\n", u.name); s.AppendFormat(" Spectator={0};\n", u.IsSpectator ? 1 : 0); if (!u.IsSpectator) { s.AppendFormat(" team={0};\n", u.TeamNumber); } s.AppendLine(" }"); } // TEAMS s.AppendLine(); for (int i = 0; i < teams.Count; ++i) { s.AppendFormat(" [TEAM{0}]\n", i); s.AppendLine(" {"); s.AppendFormat(" TeamLeader={0};\n", teams[i].leader); UserBattleStatus u = players[teams[i].leader].user; s.AppendFormat(" AllyTeam={0};\n", u.AllyNumber); s.AppendFormat(" RGBColor={0:F5} {1:F5} {2:F5};\n", (u.TeamColor & 255) / 255.0, ((u.TeamColor >> 8) & 255) / 255.0, ((u.TeamColor >> 16) & 255) / 255.0); s.AppendFormat(" Side={0};\n", b.Mod.Sides[u.Side]); s.AppendFormat(" Handicap={0};\n", 0); s.AppendLine(" }"); } // ALLYS s.AppendLine(); for (int i = 0; i < alliances.Count; ++i) { s.AppendFormat("[ALLYTEAM{0}]\n", i); s.AppendLine("{"); s.AppendFormat(" NumAllies={0};\n", 0); double left, top, right, bottom; alliances[i].rect.ToFractions(out left, out top, out right, out bottom); s.AppendFormat(" StartRectLeft={0};\n", left); s.AppendFormat(" StartRectTop={0};\n", top); s.AppendFormat(" StartRectRight={0};\n", right); s.AppendFormat(" StartRectBottom={0};\n", bottom); s.AppendLine("}"); } s.AppendLine(); s.AppendFormat(" NumRestrictions={0};\n", b.DisabledUnits.Count); s.AppendLine(" [RESTRICT]"); s.AppendLine(" {"); for (int i = 0; i < b.DisabledUnits.Count; ++i) { s.AppendFormat(" Unit{0}={1};\n", i, b.DisabledUnits[i]); s.AppendFormat(" Limit{0}=0;\n", i); } s.AppendLine(" }"); s.AppendLine(" [modoptions]"); s.AppendLine(" {"); foreach (UnitSync.Option o in b.Mod.Options) { string v = o.Default; if (b.ModOptions.ContainsKey(o.Key)) { v = b.ModOptions[o.Key]; } s.AppendFormat(" {0}={1};\n", o.Key, v); } s.AppendLine(" }"); s.AppendLine("}"); StreamWriter f = File.CreateText(filename); f.Write(s.ToString()); f.Flush(); f.Close(); }
private void OnBattleEnd(object sender, EventArgs eventArgs) { battle = null; IsEngaged = false; }
protected override void ActiveEffect(CharacterStats player, Stats enemy) { player.Health += healthRestore; Battle.WritePlayerHealthGain(Name, healthRestore, player); }