/// <summary> /// call when all buildigns are loaded and /// when all Spwaners are loaded. /// /// Will pass only if both are done /// </summary> public void BatchInitial() { //in case is not fully loaded the Spwaners or the buildings are not fully loaded if (!GameFullyLoaded()) { return; } //Debug.Log("BatchInitial() gameScene"); _batchManager.BatchInitial(); }
private void BatchInitial() { _batchManager.BatchInitial(); }