public IEnumerator KillBoss() { yield return(new WaitForSeconds(1)); DataManager.instance.SetupFinishedGameMessage(); BatController bat = player.GetComponent <BatController>(); bat.moveSpeed = 0; Camera.main.GetComponent <CameraMovement>().target = spiderBoss.transform; yield return(new WaitForSeconds(2)); spiderBossObject.SetActive(false); yield return(new WaitForSeconds(1)); Camera.main.GetComponent <CameraMovement>().target = bat.transform; UIManager.instance.fadeScreenAnim.SetTrigger("FadeOut"); yield return(new WaitForSeconds(3.5f)); SceneManager.LoadScene("Ending"); }
public void OnCollisionEnter2D(Collision2D collision) { // Give damage BatController giveDamage = collision.collider.GetComponent <BatController>(); //BatController giveDamage = player.GetComponent<BatController>(); giveDamage.takedamage(enemyDamage); }
private void Awake() { controller = GetComponent <BatController>(); state = GetComponent <BatState>(); body = GetComponent <Rigidbody>(); initialPosition = transform.position; timeToRespawnImage.enabled = false; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public void InitLine(BatController c, Vector2 p1, Vector2 p2) { controller = c; point1 = p1; point2 = p2; point1Original = p1; point2Original = p2; vl = controller.CreateLine(p1, p2); }
public IEnumerator AttackPlayer() { BatController bat = player.GetComponent <BatController>(); bossAnim.SetTrigger("pGrab"); yield return(new WaitForSeconds(0.75f)); if (isGrabbable && bat.canGetHit) { if (Vector3.Distance(bat.transform.position, spiderSecondCheckTriggerRight.position) < Vector3.Distance(bat.transform.position, spiderSecondCheckTriggerLeft.position)) { grabbedPlayedRight = true; } else { grabbedPlayedLeft = true; } audioSource.clip = spiderSounds[Random.Range(0, spiderSounds.Count)]; audioSource.Play(); bossAnim.SetTrigger("pPlayerCaught"); bossAnim.SetBool("bEat", true); bat.GetComponent <Rigidbody2D>().simulated = false; } else { yield break; } yield return(new WaitForSeconds(3.5f)); audioSource.clip = spiderSounds[Random.Range(0, spiderSounds.Count)]; audioSource.Play(); GameManager.instance.SubtractLive(); Camera.main.transform.GetComponent <CameraShake>().Shake(shakeDuration, shakeX, shakeY, shakeZ, shakeRotate, shakeSpeed); StartCoroutine(bat.HitInvinsibility(2)); yield return(new WaitForSeconds(1f)); grabbedPlayedRight = false; grabbedPlayedLeft = false; bossAnim.SetBool("bEat", false); bat.GetComponent <Rigidbody2D>().simulated = true; if (isInEatRange) { StartCoroutine(AttackPlayer()); } }
// Use this for initialization void Start() { controller = GameObject.Find("cam_main").GetComponent <BatController>(); barPos = transform.position; barEnergy = new VectorLine[2]; for (int i = 0; i < barEnergy.Length; i++) { barEnergy[i] = controller.CreateLine(barPos + Vector3.down * (float)i * spread, barPos + Vector3.right * width + Vector3.down * (float)i * spread); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.layer == 11) { OrcController Orc = other.gameObject.GetComponent <OrcController>(); Orc.Die(); } if (other.gameObject.layer == 12) { //kill creature BatController Bat = other.gameObject.GetComponent <BatController>(); Bat.Die(); } }
// Use this for initialization public void InitSprite() { controller = GameObject.Find("cam_main").GetComponent <BatController>(); Load(); int vlLength = (int)(lines.Count / 2); vl = new BatVector[vlLength]; for (int i = 0; i < vlLength; i++) { vl[i] = new BatVector(); vl[i].InitLine(controller, lines[i * 2], lines[i * 2 + 1]); } }
// Use this for initialization void Start() { controller = GameObject.Find("cam_main").GetComponent <BatController>(); Destroy(this.GetComponent <SpriteRenderer> ()); Vector3 multiply = this.transform.localScale; p1 = new Vector2(p1.x * multiply.x, p1.y * multiply.y); p2 = new Vector2(p2.x * multiply.x, p2.y * multiply.y); vl = controller.CreateLine(this.transform.position + (Vector3)p1, this.transform.position + (Vector3)p2); this.transform.localScale = Vector3.one; }
void OnTriggerEnter2D(Collider2D other) { //Check the provided Collider2D parameter other to see if it is tagged "PickUp", if it is... if (other.gameObject.CompareTag("Button")) { other.gameObject.SetActive(false); SceneManager.LoadScene("Boss"); } if ((other.gameObject.layer == 8 || other.gameObject.layer == 11 || other.gameObject.layer == 12 || other.gameObject.layer == 13) && rb2d.velocity.y < -1f) { animator.SetBool("IsJumping", false); //JumpPossible = true; } if (other.gameObject.layer == 11) //orc { //kill creature source.PlayOneShot(attacksound); OrcController Orc = other.gameObject.GetComponent <OrcController>(); Orc.Die(); } if (other.gameObject.layer == 11 && !(rb2d.velocity.y < -4f)) //orc { SceneManager.LoadScene("Dead"); } if (other.gameObject.CompareTag("bat")) //bat { //kill creature source.PlayOneShot(attacksound); BatController Bat = other.gameObject.GetComponent <BatController>(); Bat.Die(); } if (other.gameObject.layer == 17) //deadzone { SceneManager.LoadScene("Dead"); } if (other.gameObject.layer == 18) //meteor { SceneManager.LoadScene("Dead"); } }
public void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) //dont want to attack particles please :) // Attack animation //Debug.Log(other); // Give damage { BatController giveDamage = other.gameObject.GetComponent <BatController>(); //BatController giveDamage = player.GetComponent<BatController>(); GetComponent <Animator>().Play("snake bite"); giveDamage.takedamage(enemyDamage); } }
void Start() { controller = GameObject.Find("cam_main").GetComponent <BatController>(); Destroy(this.GetComponent <SpriteRenderer> ()); Vector3 multiply = this.transform.localScale; myTransform = this.transform; p = new Vector2(0.0f, -multiply.y); p1 = new Vector2(multiply.x * -0.5f, 0.0f); p2 = new Vector2(multiply.x * 0.5f, 0.0f); vl[0] = controller.CreateLine(Vector2.zero, Vector2.zero); vl[1] = controller.CreateLine(Vector2.zero, Vector2.zero); this.transform.localScale = Vector3.one; }
// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); Ballista = GetComponent <Ballista>(); Bat = GetComponent <BatController>(); BoundTrap = GetComponent <BoundTrapController>(); Bush = GetComponent <BushController>(); Button = GetComponent <ButtonController>(); Crocodile = GetComponent <CrocodileController>(); Drop = GetComponent <DropController>(); FallingPlataform = GetComponent <FallingPlataform>(); //Pajaro = GameObject.FindGameObjectsWithTag("").GetComponent<ButtonController>(); Mole = GetComponent <MoloController>(); Mushroom = GetComponent <MushroomController>(); Rat = GetComponent <RatController>(); Rock = GetComponent <RockController>(); RotateTrap = GetComponent <RotateTrapController>(); Spawner = GetComponent <Spawner>(); Spikes = GetComponent <SpikesController>(); Thorms = GetComponent <ThormsController>(); Trap = GetComponent <TrapController>(); spriteRenderer.enabled = false; //Ballista.enabled = false; Bat.enabled = false; BoundTrap.enabled = false; Bush.enabled = false; Button.enabled = false; Crocodile.enabled = false; Drop.enabled = false; FallingPlataform.enabled = false; //Pajaro.enabled = false; Mole.enabled = false; Mushroom.enabled = false; Rat.enabled = false; Rock.enabled = false; RotateTrap.enabled = false; Spawner.enabled = false; Spikes.enabled = false; Thorms.enabled = false; Trap.enabled = false; }
// Use this for initialization void Start() { // スクリプトを取得 this.ballController = GameObject.Find("Ball").GetComponent <BallController>(); this.batController = GameObject.Find("Bat").GetComponent <BatController>(); // タイトルのオブジェクトを取得 this.titleObject = GameObject.Find("TitleText"); this.ruleImage = GameObject.Find("Rule").GetComponent <Image>(); // ゲームオーバーのオブジェクトを取得 this.gameoverObject = GameObject.Find("GameOverText"); // UIのオブジェクトを取得 this.UIBallCountBoard = GameObject.Find("UIBackGround"); this.UIFirstBase = GameObject.Find("FirstBase").GetComponent <Image>(); this.UISecondBase = GameObject.Find("SecondBase").GetComponent <Image>(); this.UIThirdBase = GameObject.Find("ThirdBase").GetComponent <Image>(); this.UIStrikeCount1 = GameObject.Find("StrikeCount_1").GetComponent <Image>(); this.UIStrikeCount2 = GameObject.Find("StrikeCount_2").GetComponent <Image>(); this.UIOutCount1 = GameObject.Find("OutCount_1").GetComponent <Image>(); this.UIOutCount2 = GameObject.Find("OutCount_2").GetComponent <Image>(); this.UIScoreText = GameObject.Find("ScoreText").GetComponent <Text>(); this.UIHitText = GameObject.Find("HitText").GetComponent <Text>(); // 画像の読み込み this.baseImage = Resources.Load <Sprite>("base"); this.runnerOnBaseImgae = Resources.Load <Sprite>("runnerOnBase"); this.strikeCountOffImage = Resources.Load <Sprite>("strikeLampOff"); this.strikeCountOnImage = Resources.Load <Sprite>("strikeLampOn"); this.outCountOffImage = Resources.Load <Sprite>("outLampOff"); this.outCountOnImage = Resources.Load <Sprite>("outLampOn"); // ルール画像を非表示 this.ruleImage.enabled = false; // ゲームオーバーの文字を非表示 this.gameoverObject.SetActive(false); // ボールカウントUIを非表示 this.UIBallCountBoard.SetActive(false); }
private void Update() { if (canAggro) { BatController bat = GameObject.FindWithTag("Player").GetComponent <BatController>(); if (bat.GetComponent <Rigidbody2D>().simulated == true) { Vector3 offset = new Vector3(BossBattleManager.bsm.target.position.x - spiderRotate.localPosition.x, BossBattleManager.bsm.target.position.y - spiderRotate.localPosition.y, 0); float angle = Mathf.Atan2(offset.y, offset.x) * Mathf.Rad2Deg; spiderRotate.rotation = Quaternion.Euler(0, 0, angle - 90); } } if (grabbedPlayedRight) { player.transform.position = spiderSecondCheckTriggerRight.position; } if (grabbedPlayedLeft) { player.transform.position = spiderSecondCheckTriggerLeft.position; } }
private void Sinh() { //Vị trí sinh Vector3 pos = new Vector3(transform.position.x, 0, 0); pos.y = Random.Range(down.position.y, up.position.y); GameObject bat = (GameObject)Instantiate(bat_2, pos, Quaternion.identity); //tính đường đi BatController controller = bat.GetComponent <BatController>(); int index = Random.Range(0, LevelController.Instance.Paths.Count); Vector3[] basePath = LevelController.Instance.Paths[index]; Vector3[] path = new Vector3[basePath.Length]; Vector3 offset = pos - basePath[0]; for (int j = 0; j < basePath.Length; j++) { path[j] = basePath[j] + offset; } controller.SetUp(path, LevelController.Instance.Speed, FlyType.THANG, 0); }
private IEnumerator StartFight() { BatController bat = GameObject.FindWithTag("Player").GetComponent <BatController>(); float playerMoveSpeed = bat.moveSpeed; bat.moveSpeed = 0; Camera.main.GetComponent <CameraMovement>().target = spiderBoss.transform; yield return(new WaitForSeconds(2)); audioSource.clip = spiderSounds[Random.Range(0, spiderSounds.Count)]; audioSource.Play(); bossmusic.Play(); normalmusic.Stop(); bossHpObject.SetActive(true); yield return(new WaitForSeconds(1)); Camera.main.GetComponent <CameraMovement>().target = bat.transform; bat.moveSpeed = playerMoveSpeed; canAggro = true; }
void Awake() { bat = GetComponentInParent<BatController> (); }
void OnEnable() { point = null; bController = GetComponent <BatController>(); }
private void Start() { playerCtr = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl2>(); batCtr = transform.parent.GetComponent <BatController>(); Animators = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("PlayerProjectile") || other.gameObject.CompareTag("BouncerBullet") || other.gameObject.CompareTag("Explosion")) { float dmgValue; if (other.gameObject.CompareTag("Explosion")) { dmgValue = 6; } else { dmgValue = other.gameObject.GetComponent <Projectile>().dmgValue; } robot = GetComponentInParent <RobotController>(); boss = GetComponentInParent <BossController>(); bat = GetComponentInParent <BatController>(); ghost = GetComponentInParent <GhostController>(); // Robot Damage if (robot != null && !robot.dead) { if (Perks.lifesteal) { DudeController.currentHealth += .1f * dmgValue; DudeController.currentHealth = Mathf.Clamp(DudeController.currentHealth, 0, DudeController.maxHealth); UIHealthbar.instance.SetValue(DudeController.currentHealth / (float)DudeController.maxHealth); } if (robot.dead) { return; } robot.Damage(dmgValue); } if (ghost != null && !ghost.dead) { if (Perks.lifesteal) { DudeController.currentHealth += .1f * dmgValue; DudeController.currentHealth = Mathf.Clamp(DudeController.currentHealth, 0, DudeController.maxHealth); UIHealthbar.instance.SetValue(DudeController.currentHealth / (float)DudeController.maxHealth); } if (ghost.dead) { return; } ghost.Damage(dmgValue); } // Boss Damage if (boss != null) { if (Perks.lifesteal) { DudeController.currentHealth += .1f * dmgValue; DudeController.currentHealth = Mathf.Clamp(DudeController.currentHealth, 0, DudeController.maxHealth); UIHealthbar.instance.SetValue(DudeController.currentHealth / (float)DudeController.maxHealth); } if (boss.dead) { GetComponent <BoxCollider2D>().enabled = false; return; } boss.Damage(dmgValue); } // Bat Damage if (bat != null) { if (Perks.lifesteal) { DudeController.currentHealth += .1f * dmgValue; DudeController.currentHealth = Mathf.Clamp(DudeController.currentHealth, 0, DudeController.maxHealth); UIHealthbar.instance.SetValue(DudeController.currentHealth / (float)DudeController.maxHealth); } if (bat.dead) { GetComponent <BoxCollider2D>().enabled = false; return; } bat.Damage(dmgValue); } } if (other.gameObject.CompareTag("PlayerProjectile")) { Destroy(other.gameObject); } }
void Start() { anim.InitSprites(); controller = GameObject.Find("cam_main").GetComponent <BatController>(); }