Example #1
0
 void Update()
 {
     if (playerInRange && player.keyType == keyType)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             player.UseKey();
             levelManager.UseKey(keyType);
             keyType             = KeyType.None;
             useKeyDialogue.text = "You've inserted a key into the slot";
         }
     }
 }