public abstract DamageUnit ( int damage, BaseUnit, Attacker ) : void | ||
damage | int | |
Attacker | BaseUnit, | |
return | void |
public void Attack(BaseUnit unit) { if (unit.Owner != this.Owner) { unit.DamageUnit(_stackDamage, this); } }
public abstract DamageUnit ( int damage, BaseUnit, Attacker ) : void | ||
damage | int | |
Attacker | BaseUnit, | |
return | void |
public void Attack(BaseUnit unit) { if (unit.Owner != this.Owner) { unit.DamageUnit(_stackDamage, this); } }