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C# (CSharp) BaseUnit.Confront Examples
Programming Language:
C# (CSharp)
Class/Type:
BaseUnit
Method/Function:
Confront
Examples at hotexamples.com:
1
C# (CSharp) BaseUnit.Confront - 1 examples found
. These are the top rated real world C# (CSharp) examples of
BaseUnit.Confront
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ExecuteOrders(10)
GetComponent(10)
DealDamage(5)
Damage(5)
GetActiveWaypoint(4)
GetBaseUnitInfo(4)
GetComponentInChildren(4)
GetDeckClass(3)
GetGridPosition(3)
Exponentiation(3)
AddStatus(3)
Attacked(3)
EngageDetectedUnit(3)
GetHashCode(2)
GetInstanceID(2)
GetAbilitieOfType(2)
GetClassification(2)
CanMoveTo(2)
CalculateRadarCorrectedSizeArcSec(2)
GetCurrentEsmRadiation(2)
BroadcastPacket(2)
BeAttacked(2)
AddGauge(2)
AddDot(2)
GetActualHP(2)
GetCost(2)
GetBestAvailableWeapon(1)
GetAllWeaponEngagementStatuses(1)
ActivateAllUnits(1)
GetCurrentNoiseLevelPercentage(1)
GetNearestFellow(1)
GetNewDestination(1)
GetPositionInfo(1)
InitStartFallingRoutine(1)
OnArrived(1)
OnLeaved(1)
SendMessage(1)
SetMovementSpeedBuff(1)
getBallisticSkills(1)
getSavingThrow(1)
GetMaxIrDetectionDistanceM(1)
ExecuteEndTurnStatuses(1)
GenerateUnitStats(1)
Confront(1)
AddBuff(1)
AddLinkEvent(1)
All(1)
ApplyDamage(1)
AssignLocation(1)
BroadcastUnitAttacked(1)
Frequently Used Methods
ExecuteOrders (10)
GetComponent (10)
DealDamage (5)
Damage (5)
GetActiveWaypoint (4)
GetBaseUnitInfo (4)
GetComponentInChildren (4)
GetDeckClass (3)
GetGridPosition (3)
Exponentiation (3)
Frequently Used Methods
AddStatus (3)
Attacked (3)
EngageDetectedUnit (3)
GetHashCode (2)
GetInstanceID (2)
GetAbilitieOfType (2)
GetClassification (2)
CanMoveTo (2)
CalculateRadarCorrectedSizeArcSec (2)
GetCurrentEsmRadiation (2)
BroadcastPacket (2)
BeAttacked (2)
AddGauge (2)
AddDot (2)
GetActualHP (2)
GetCost (2)
GetBestAvailableWeapon (1)
GetAllWeaponEngagementStatuses (1)
ActivateAllUnits (1)
GetCurrentNoiseLevelPercentage (1)
Frequently Used Methods
BroadcastPacket (2)
BeAttacked (2)
AddGauge (2)
AddDot (2)
GetActualHP (2)
GetCost (2)
GetBestAvailableWeapon (1)
GetAllWeaponEngagementStatuses (1)
ActivateAllUnits (1)
GetCurrentNoiseLevelPercentage (1)
GetNearestFellow (1)
GetNewDestination (1)
GetPositionInfo (1)
InitStartFallingRoutine (1)
OnArrived (1)
OnLeaved (1)
SendMessage (1)
SetMovementSpeedBuff (1)
getBallisticSkills (1)
getSavingThrow (1)
GetMaxIrDetectionDistanceM (1)
ExecuteEndTurnStatuses (1)
GenerateUnitStats (1)
Confront (1)
AddBuff (1)
AddLinkEvent (1)
All (1)
ApplyDamage (1)
AssignLocation (1)
BroadcastUnitAttacked (1)
Frequently Used Methods
GetNearestFellow (1)
GetNewDestination (1)
GetPositionInfo (1)
InitStartFallingRoutine (1)
OnArrived (1)
OnLeaved (1)
SendMessage (1)
SetMovementSpeedBuff (1)
getBallisticSkills (1)
getSavingThrow (1)
GetMaxIrDetectionDistanceM (1)
ExecuteEndTurnStatuses (1)
GenerateUnitStats (1)
Confront (1)
AddBuff (1)
AddLinkEvent (1)
All (1)
ApplyDamage (1)
AssignLocation (1)
BroadcastUnitAttacked (1)
CalculateApparentSizeArcSec (1)
ChangeState (1)
CheckIsKnockedDown (1)
CleanUp (1)
Collapse (1)
DamageUnit (1)
Fire (1)
DestroyUnit (1)
DetectionWithActiveSensor (1)
Die (1)
Divide (1)
Draw (1)
EngageDetectedGroup (1)
Enter (1)
Equals (1)
AddBonus (1)
ExecuteLinkEvent (1)
ExecuteStartTurnStatuses (1)
getToughness (1)
BaseUnit Class Documentation
Example #1
0
Show file
File:
WeakAttack.cs
Project:
fire-eggs/CivOne
private void Continue(object sender, EventArgs args) { _unit.Confront(_dX, _dY); Cancel(); }