Example #1
0
        private void Update()
        {
            //Get the players level, XP and the range of XP for the level
            int   level   = m_BaseStats.GetLevel();
            float xp      = m_XPComp.GetCurrentXP();
            float levelXP = m_BaseStats.GetStat(StatType.LevelXp);
            float baseXP  = 0;

            //If current level is 1 then baseXP is 0
            if (level > 1)
            {
                baseXP = m_BaseStats.GetStatAtLevel(StatType.LevelXp, level - 1);
            }

            //Amount of XP that needs to be earned to move from current level to next
            float xpRange = levelXP - baseXP;


            //Update Display bar
            m_ImageForeground.localScale = new Vector3((xp - baseXP) / xpRange, 1, 1);
        }