static int OnNewObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BarrierBehavior obj = (BarrierBehavior)ToLua.CheckObject(L, 1, typeof(BarrierBehavior)); obj.OnNewObject(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public BarrierBehavior CreateBarrierBehavior(uint sceneid, string uid, int entityType, Vector3 pos, Vector3 dir, Vector3 scale, GameObject go) { BarrierBehavior t = go.GetComponent <BarrierBehavior>(); if (t == null) { t = go.AddComponent <BarrierBehavior>(); } entityBehaviors.Add(uid, t); t.uid = uid; t.entityType = entityType; t.sceneid = sceneid; var tf = go.transform; tf.position = pos; tf.localScale = scale; tf.eulerAngles = dir; t.OnNewObject(); return(t); }
static int CreateBarrierBehavior(IntPtr L) { try { ToLua.CheckArgsCount(L, 8); EntityBehaviorMgr obj = (EntityBehaviorMgr)ToLua.CheckObject(L, 1, typeof(EntityBehaviorMgr)); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 5); UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 6); UnityEngine.Vector3 arg5 = ToLua.ToVector3(L, 7); UnityEngine.GameObject arg6 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 8, typeof(UnityEngine.GameObject)); BarrierBehavior o = obj.CreateBarrierBehavior(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }