Example #1
0
 static int OnNewObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         BarrierBehavior obj = (BarrierBehavior)ToLua.CheckObject(L, 1, typeof(BarrierBehavior));
         obj.OnNewObject();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #2
0
    public BarrierBehavior CreateBarrierBehavior(uint sceneid, string uid, int entityType, Vector3 pos, Vector3 dir, Vector3 scale, GameObject go)
    {
        BarrierBehavior t = go.GetComponent <BarrierBehavior>();

        if (t == null)
        {
            t = go.AddComponent <BarrierBehavior>();
        }
        entityBehaviors.Add(uid, t);
        t.uid        = uid;
        t.entityType = entityType;
        t.sceneid    = sceneid;

        var tf = go.transform;

        tf.position    = pos;
        tf.localScale  = scale;
        tf.eulerAngles = dir;

        t.OnNewObject();
        return(t);
    }
Example #3
0
 static int CreateBarrierBehavior(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 8);
         EntityBehaviorMgr obj       = (EntityBehaviorMgr)ToLua.CheckObject(L, 1, typeof(EntityBehaviorMgr));
         uint   arg0                 = (uint)LuaDLL.luaL_checknumber(L, 2);
         string arg1                 = ToLua.CheckString(L, 3);
         int    arg2                 = (int)LuaDLL.luaL_checknumber(L, 4);
         UnityEngine.Vector3    arg3 = ToLua.ToVector3(L, 5);
         UnityEngine.Vector3    arg4 = ToLua.ToVector3(L, 6);
         UnityEngine.Vector3    arg5 = ToLua.ToVector3(L, 7);
         UnityEngine.GameObject arg6 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 8, typeof(UnityEngine.GameObject));
         BarrierBehavior        o    = obj.CreateBarrierBehavior(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }