void Blast() { anim.SetTrigger("Blast"); LayerMask layerMask = LayerMask.GetMask("Player", "Enemy"); Collider2D[] objectInRadius = Physics2D.OverlapCircleAll(transform.position, blastRadius, layerMask); foreach (Collider2D objectI in objectInRadius) { if (objectI.gameObject == gameObject) { continue; //пойдет на следующую итерацию цикла } Zombie zombie = objectI.GetComponent <Zombie>(); if (zombie != null) { zombie.DoDamage(blastDamage); continue; } Enemy enemy = objectI.GetComponent <Enemy>(); if (enemy != null) { enemy.DoDamage(blastDamage); continue; } Barrel barrel = objectI.GetComponent <Barrel>(); if (barrel != null) { barrel.DoDamage(blastDamage); continue; } Player player = objectI.GetComponent <Player>(); if (player != null) { player.DoDamage(blastDamage); } } }