public void Init(BallsGameMode gameMode, float x, float size) { _gameMode = gameMode; _size = size; transform.position = new Vector3(x * (_gameMode.ScreenSize.x - size / 2) * 2 - (_gameMode.ScreenSize.x - size / 2), -_gameMode.ScreenSize.y - size); transform.localScale = new Vector3(size, size, size); _renderer = GetComponent <SpriteRenderer>(); _renderer.color = Random.ColorHSV(0, 1, 1, 1, 1, 1); _isAlive = true; }
void Start() { GameModeController = GetComponent <BallsGameMode>(); }