Example #1
0
 public void LevelReset()
 {
     // re-enable edge
     worldBounds.EnableCollider();
     /*obstacleManager.ClearObstacles();*/
     // reset enemy and ball manager
     ballManager.Reset();
     enemyManager.Reset();
     progressPie.SetProgress(0);
 }
Example #2
0
 public void Replay()
 {
     if (startOver)
     {
         currentLevel = Mathf.Clamp(currentLevel - 1, 0, int.MaxValue);
         ballGenerator.Reset();
     }
     SwipeManager.instance.SWIPE_PERCENTAGE = 0.5f;
     replayButton.gameObject.SetActive(false);
     sceneStateText.SetText("");
     Play();
 }